Well +4 wisdom saves on black abashed, AC 15 and 58 hit points. Dhergoloth shouldn't be hard either. Neither one hits very hard.
The problem isn't that you're quoting the rules and using them to defend your position.This is what I mean by you just reading to argue and not understand. And I quote..........................again!
"you show signs of wear, such as cuts and bruises."
Do you understand what "such as" means?
And I quote.......................again!
"An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you unconscious."
Don't ask me to quote it again. I'll just tell you to go look yourself.
No, it's bad because it contradicts other RAW.
Yet when NPC adventurers of the same capabilities are the PCs' foes those NPCs should be easy to kill?It's a pretty common trope that the protagonist is about to be killed in their sleep and for some reason it doesn't happen. They wake up at the last moment, the blade slips, gets deflected by a lucky McGuffin or some other reason. The characters the PCs play are the heroes, they're not supposed to be easy to kill once they've established that they're the heroes.
Applicable vs. PC and NPC alike, sure. This is one really good 3e idea that subsequent editions abandoned in their quest to have nothing ever bypass hit points.If this is something that happens in your game, you an always implement something like coup de grace from 3e
Coup de GraceDescription: A character can use a melee weapon to deliver a coup de grace to a helpless foe. A character can also use a bow or crossbow, provided the character is adjacent to the target. The attacker automatically hits and scores a critical hit. If the target survives the damage, the target must make a Fortitude save (DC 10 + damage dealt) or die.
IMO death spirals should very much be a thing. The most important hit point to preserve shouldn't be the last one you lose, it should be the first one you lose: going from full to one less than full should have impact.i know there's the death spiral argument but do you think DnD ought to try implement anything that curbs the 'the only hit point that matters is the last one' mentality where you run at 100% effectiveness right up until you're making death saves.
The game could use more meat-grinder in its theme, even without it becoming primary.Going by the latter=last rormer=first rule of thumb people often forget, ugh.... An idea like "A PC 'bloodied' mechanic in a similar vein of exhaustion inflicting distinct penalties" feels like it's oozing with the kind of cognitive dissonance and cross purpose design that you get when the "theater geek" side of the hobby tried to design a mechanic to suit their personal "I'm a R O L E RoLePlAyEr not a [dirty] R O L L rollplayer" mindset because they think doing so can also happen to fit the exact letter of a complaint they think that the wargaming side of the hobby has voiced without actually impacting elevated species of RoLePlAyEr's in with BadWrongFun. I say that because such a mechanic would either be completely pointless with no meaningful impact or so impactful that nobody can use it without some kind of extreme meat grinder vibe becoming the primary theme and tone of the game
The damage caused by a Mind Flayer still exists, only it's internal and thus not visible to an observer.Again you avoid posting what you are actually claiming. Being injured and showing signs of injury are not the same thing, no matter how many times you post this over and over again.
Also the wording is actually contradictory to your claim. You claim is only the hit that causes 0 hps does actual damage, yet any hit point that takes you to 50% would cause you to show cuts and bruises. Are cuts and bruises not "actual damage"?
How do explain cuts and bruises on someone who has taken no damage?
How can something be "bloodied" when it has taken no actual damage?
Curious on this one as well, I thought Magic Missile couldn't miss.2. How does a spell like Magic Missile actually miss you when the spell says it strikes a target?
They aren't the best, but I wouldn't call them awful.The problem isn't that you're quoting the rules and using them to defend your position.
The problem is that the rules you're quoting are themselves awful, which completely undermines your position before you start.