D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

Do turns exist outside of initiative order?
They seem to in 2024. For example, the way casting a spell with a casting time of a minute or longer works is you have to use the Magic action on each of your turns until the casting time has elapsed. Which is obviously an absurd thing to attempt in combat, and there isn’t a different rule for how to do it out of combat.

It’s less clear if the 2014 rules recognize turns outside of combat, but the 2024 rules certainly do.
 

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I think you should try to make the game enjoyable for everyone at the table. Sometimes you can't do that, but when you can you should IMO.
Granting one player who wants that is likely to be detrimental to the enjoyment of the game for the other players.
To repeat a question asked earlier: What happens if there are more than one player with that attitude?
. . . and what happens if the rest of the table is not made up of players who want to play weaker characters, but instead want the spotlight to be shared fairly evenly?
 


I think you should try to make the game enjoyable for everyone at the table. Sometimes you can't do that, but when you can you should IMO.
given i believe those kinds of 'i need to be the most powerful person at the table' people are the minority and catering to them IMO runs contrary to making the game enjoyable for most other players that doesn't alter my position.
 

This feature would be the specific way to spend movement outside of your own turn, as that's what it says you do.
It does not say that. It says you Dash. Dash doesn’t allow you to spend movement, it increases the amount of movement you have available to spend.

What this feature should say to work the way it was obviously intended to is “you can move up to your speed.”
 

It does not say that. It says you Dash. Dash doesn’t allow you to spend movement, it increases the amount of movement you have available to spend.

What this feature should say to work the way it was obviously intended to is “you can move up to your speed.”
Exactly. For an off-turn dash to fire off movement, a game object needs specific permission to move. Otherwise everyone could move on every theoretical turn. The system would be non-functional.
 


I mean, as written, it’s vague but then I think D&D rules have become particularly tortured in their language.
5e tries to sound like it’s written in natural language, but there is a very specific functional technical logic to its phrasing. This is easy to miss if you’re not keenly attuned to it, but it’s there, as I’m sure @mearls can attest.

What this particular botched feature makes me worry is that the people on the team who understood this technical logic are either gone or no longer being listened to.
 

I wouldn't fathom to guess either way. It's hard to say how much say those two has over 5e's more questionable design choices and how much was mandated from somewhere further up the chain at wotc or hasbro
 

It's people pushing that general overrides specific, despite the rules saying that the specific overrules general.
In this case a species gets an ability to use a reaction to Dash immediately after initiative is rolled.

Dash starts with

Since the turn is an ad hoc immediacy due to the ability granted, it is immediately granted, not something broken at all.

I'd hadn't heard of this "problem" when the claim was made, so I looked into it. I still don't see the problem. It's the same as if the feature said "can move up to your Speed", except that it synergizes with other abilities that trigger on a Dash, like ignoring Difficult Terrain or +10ft Speed, or whatever.

Seems perfectly fine to me. IMO, you'd have to be utterly strangely fixated on rules minutia (and immovable) to have any problem with it.
 

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