D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?


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Oooooooooo Geeeeeeee Elllllllllll...... Wait, let me say it three times into a mirror for you: OGL. OGL. OGL.

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BOOOGA BOOOGA BOOOGA!

3 years is not a very long time for really anything to pass, particularly in a hobby where people are talking about stuff that happened back in the 70s and 80s.

It was a thing, it happened, and the comment that I referred to happened as well. 🤷‍♂️

It was 3 years ago, reversed and then some. People like to latch on anything and complain about it. My reaction is the same.
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I'm just saying "D&D is undermonetized" is a comment that I've heard many times across a number of different forums and sources. It resonated in a negative way, and it's still out there wafting on the wind for a number of folks. People can have long memories.

My question remains: what are they doing now. Not what they thought about doing, what they could theoretically do at some point in the future, now.
 



How do you think any company survives? They want people to buy their particular product.
Sure, but there's different ways of going about that.

New companies often go about it by being experimental, innovative, and - yes - edgy.

Established companies often go about it by hewing to the tried and true and carefully filing off anything that even looks like an edge.

TSR went through these steps in the mid-to-late 1980s when sometimes-experimental and often innovative earlier editions were replaced by the blandness and sanitization that was 2e.

To their credit, WotC tried a few edgy experimental things in later 3.xe (BovD, anyone?); but is now firmly on the path of sanitized blandness.
 

D&D IS undermonetised, though.

I agree that I worry that corpo-speak and myself are talking about two different things - but it has always been shocking to me that we only recently have been able to buy, say, mugs with the ampersand on it. Or how World of War craft and all the money it made (not to mention all the other CRPGs) could have been the success of a D&D game, had the brand been more sensibly managed.

So many things that have been wildly successful owe their existence to D&D. Not that D&D hasn't been successful, but I think that it's clear (ymmv) that it could (and perhaps should) have been even more successful, had it not consistently been mismanaged.

Otoh, I don't really see that changing much.
 

D&D IS undermonetised, though.

I agree that I worry that corpo-speak and myself are talking about two different things - but it has always been shocking to me that we only recently have been able to buy, say, mugs with the ampersand on it. Or how World of War craft and all the money it made (not to mention all the other CRPGs) could have been the success of a D&D game, had the brand been more sensibly managed.

So many things that have been wildly successful owe their existence to D&D. Not that D&D hasn't been successful, but I think that it's clear (ymmv) that it could (and perhaps should) have been even more successful, had it not consistently been mismanaged.

Otoh, I don't really see that changing much.

I don't see the lack of a D&D warcraft as mismanagement. WotC isn't a software developer.

Warctadt dude its own thing and theres not much to be gained by paying WotC money to do an MMO
 

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