D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

All of this means that D&D, at least in its official form, will always be a mainstream product designed for a wide audience. And that’s why I don’t expect this to change, regardless of who is currently working on the game.
And we should be glad that's the state of things. Otherwise, we'll have to exclude people from D&D, which seems to be an unpopular idea round these parts.
 

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I don't see the lack of a D&D warcraft as mismanagement. WotC isn't a software developer.

Warctadt dude its own thing and theres not much to be gained by paying WotC money to do an MMO
You're missing my point - D&D is the grandpappy of all CRPGs AND MMOs. They wouldn't exist without D&D. The fact that Warcraft made billions of dollars while D&D (at the time at least) remained relatively obscure is, IMO, a sign of short-sightedness when it comes to its potential. It has nothing to do with WotC being (or not being) a software developer. As everyone is well aware, the mismanagement of D&D predates WotC.
 

You're missing my point - D&D is the grandpappy of all CRPGs AND MMOs. They wouldn't exist without D&D. The fact that Warcraft made billions of dollars while D&D (at the time at least) remained relatively obscure is, IMO, a sign of short-sightedness when it comes to its potential. It has nothing to do with WotC being (or not being) a software developer. As everyone is well aware, the mismanagement of D&D predates WotC.
TSR tried putting out various D&D-adjacent pieces - boardgames, some memorabilia, etc., not sure about mugs - in the 80s and 90s and if memory serves they collectively went over like a bunch of lead balloons. Hardly surprising that WotC doesn't want to go the same route.
 

Hardly surprising that WotC doesn't want to go the same route.
the D&D as a lifestyle stuff sells really well now.
I got the Converse Collab for example.
The Gen X and Young Boomers being able to spend money to remind themselves of youth is why. When I was 12 I couldn't buy that stuff.
 

You're missing my point - D&D is the grandpappy of all CRPGs AND MMOs. They wouldn't exist without D&D. The fact that Warcraft made billions of dollars while D&D (at the time at least) remained relatively obscure is, IMO, a sign of short-sightedness when it comes to its potential. It has nothing to do with WotC being (or not being) a software developer. As everyone is well aware, the mismanagement of D&D predates WotC.

They're suitably generic enough from D&D.

Anyone with enough talent and vision to do WoW isnt going to pay WotC anything vs doing their own thing.
 



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