D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

You might as well just stab yourself, then. Taking your attention off of someone trying to stab you is a good way to die.

Well depending on what the caster is casting you might end up stabbing yourself.

You're better off defending yourself as you move to the caster. Just attacking the caster from 30 feet away makes no sense in any sort of realistic or semi-realistic combat.

In realistic combat there is no such thing as a caster, good thing we are not talking about realistic combat.

If you are into nonsense combats, then sure. Go for it.

All combat in D&D is nonsense.
 

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Well depending on what the caster is casting you might end up stabbing yourself.
Better a maybe than a guarantee. ;)
In realistic combat there is no such thing as a caster, good thing we are not talking about realistic combat.
Give me a break. FANTASY realism then. :rolleyes:

It would still be suicidal to ignore the guy stabbing you to attack someone 30 feet away.
All combat in D&D is nonsense.
No. It varies.
 

You might as well just stab yourself, then. Taking your attention off of someone trying to stab you is a good way to die. You're better off defending yourself as you move to the caster. Just attacking the caster from 30 feet away makes no sense in any sort of realistic or semi-realistic combat. If you are into nonsense combats, then sure. Go for it.
In LARP combat, there are casters and archers. I've totally broke rank with an ongoing melee opponent to run 30' and smack an archer that has just shot their arrow, who is now otherwise defenseless. But, LARP combat is not the D&D system where everybody moves the same amount like clockwork. D&D also greatly underestimate the defensive value of being able to parry as well as having a shield. Only AD&D really dealt with weapon lengths like they should, but only in charges IIRC.

In 5E, there should be a way to break with the person you were fighting, run over and smack the low AC but dangerous caster and avoid attack of opportunity, and even another attack if you had extra movement. If the caster is attacking you too, then might as well as your going to get both attacks anyway and you can probably take out the caster first to even the odds.
 

The point is not to do it now, but to have done it instead of WoW. Now is to late

Gets back to the point. Anyone capable will do their own thing. Theres not much D&D offered that you can't do yourself.

Warcraft blew up but it was after a decade of Warcraft 1-3. WotC couldn't do Warcraft 1-3 themselves. Well TSR as well.

Anyone smart enough with the vision for something like that wont license anything off WotC.
 

Again, the point wasn't to do a half-baked WoW now, or even 20 years ago, but to have done it first. I totally understand that they weren't capable of it - not back then, and not even now - but I still argue that it could have been done by someone with vision. They obviously lacked (and continue to lack) that sort of vision.

And yes, @Zardnaar, you're right that anyone smart enough to make it is smart enough to do it without a license, but to do that, you need resources, and if TSR or WotC had ever been smart, they'd have provided those resources to someone with vision. It's obviously possible to do, or we wouldn't have ever have had WoW, or Baldur's Gate 3 for that matter.
 

In 5E, there should be a way to break with the person you were fighting, run over and smack the low AC but dangerous caster and avoid attack of opportunity, and even another attack if you had extra movement. If the caster is attacking you too, then might as well as your going to get both attacks anyway and you can probably take out the caster first to even the odds.
Good thing that there are many ways to do it in 5e, then!
 

In LARP combat, there are casters and archers. I've totally broke rank with an ongoing melee opponent to run 30' and smack an archer that has just shot their arrow, who is now otherwise defenseless. But, LARP combat is not the D&D system where everybody moves the same amount like clockwork. D&D also greatly underestimate the defensive value of being able to parry as well as having a shield. Only AD&D really dealt with weapon lengths like they should, but only in charges IIRC.
Right. I said that if the attack on the caster were to happen, it would be better to defend as you move away from the melee attacker and go to the caster.

When you broke rank in that combat, did you just open your back to death or did you defend and move away?

My contention is that completely ignoring defense to attack someone 30 feet away while someone is trying to stab you is suicidal.
In 5E, there should be a way to break with the person you were fighting, run over and smack the low AC but dangerous caster and avoid attack of opportunity, and even another attack if you had extra movement. If the caster is attacking you too, then might as well as your going to get both attacks anyway and you can probably take out the caster first to even the odds.
Mobile Feat. If you swing at someone in melee with you, whether you hit or not there is no opportunity attack from him for the rest of the turn. You can attack and move to the caster/archer safely, and if you have multiple attacks, can attack when you get there.
 


Again, the point wasn't to do a half-baked WoW now, or even 20 years ago, but to have done it first. I totally understand that they weren't capable of it - not back then, and not even now - but I still argue that it could have been done by someone with vision. They obviously lacked (and continue to lack) that sort of vision.

And yes, @Zardnaar, you're right that anyone smart enough to make it is smart enough to do it without a license, but to do that, you need resources, and if TSR or WotC had ever been smart, they'd have provided those resources to someone with vision. It's obviously possible to do, or we wouldn't have ever have had WoW, or Baldur's Gate 3 for that matter.

Game development is horribly expensive. And movies.

Easy to spend other people's money.

WotC pinyin up the money pre 2004 probably would not have mattered.

Blizzard had a decade of positive hype leading into WoW. Warcraft 3 was a hit.

WotC has never had that. TSR didnt have it either and was broke 1995.
 

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