D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

Nobody has to be excluded the other way. You'll just end up with folks who like specialized setting C, classes 1, 4, 5, 6, and 10, and races A, X and Y. And other folks will like specialized setting F and different classes and races. They'll still get to play and have fun, but they'll also get to enjoy a setting, race or class that isn't generic kitchen sink #547576202848732.
Remember Warlords???
 

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Sorry, something about how this is phrased is just short-circuiting my brain’s ability to parse the proper meaning from it, could you rephrase more plainly please?
Sure. The original question "do you think DnD ought to try implement anything that curbs the 'the only hit point that matters is the last one' mentality where you run at 100% effectiveness right up until you're making death" is extremely different depending on how you interpret a few things like those underlined bits.

Take for example these two rephrasings
1: "Do you think d&d ought to eliminate the elements like death saves and overly certain rest/recovery mechanics to bring back the thrill of dancing the razor's edge of low HP knowing that your party members have your back despite the death spiral risk if they drop the ball to curb the feeling of only the last hp nattering?"
2:"do you think d&d ought to implement some kind of secondary effectiveness mechanic based on current HP % or something to curb the feeling of only the last hp nattering?"
The first would be an improvement while the second likely convoluted and weird to the point that I can't even imagine such a subsystem functioning
 

The HP convo makes me think of this thing I saw recently:
I think the title explains itself well enough. Not sure how I feel about it, though. I think there's a behavioral/mental reason behind the fact that there have always been rules and house-rules to avoid death at 0. Like, we can't comprehend or budget as players that zero means death.
 


:rolleyes:

Posted it twice. Go back and re-read some.


I reread all your posts. I don't see it in there, if it was it would be pretty easy for you to link it.

I think you didn't post it, just like you did not post anything from the rules that says only the attack that takes you to zero hit points "does actual damage."
 



I'm not linking it a third time. If you can't see it the first two times, I'm not wasting my time on a third.

I looked pretty extensively as well and cannot find even a hint of it. This is literally the only time you even mention the word poison in this whole thread:

The rule is clear. The hit that drops you to 0 is the one that does the real damage. Until then you are completely unscathed or suffer minor bruises/scratches. There are exception, but those are for things like poison stingers which do have to do minor damage to you before you would normally take scratches and small cuts.

"When your current hit point total is half or more of your hit point maximum, you typically show no signs of injury. When you drop below half your hit point maximum, you show signs of wear, such as cuts and bruises. An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you unconscious"

There's your citation and there is no new rule for it in 5.5e, so that rule still stands. If you are sleeping and are stabbed in the heart, you are dropped to 0 or else you weren't stabbed in the heart.
 

I looked pretty extensively as well and cannot find even a hint of it. This is literally the only time you even mention the word poison in this whole thread:
Twice I've quoted where it says very clearly that typically you show no signs before 50%. That's there so that stingers and such will still inflict poison, which I stated straight out the first time I quoted it.
 

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