Stormonu
Legend
I can live with it as is, but unless I've got some tool or special need to worry about underground light, it doesn't even really come into play in my games.
Now, if I could come up with an easy-to-use template or somesuch to track it when I'm using miniatures, I might be more inclined to worry about it even off the grid. But right now the game hands out seeing in the dark so readily I rarely even bother with worrying about torches, lanterns, glowing swords and the like to illuminate the party's way.
Also, if I could I'd get rid of darkvision and have at best low light vision, and reserve it for a rare few monsters and animals. It would be interesting to try out a game where darkness is a threat and limit to how far you dare delve - as well as travel by night. Right now, my game has other worries - like how to keep the sticky-fingered Kenku in our group from walking off with all the local wizard's tomes and lorebooks, and keeping the ancient Sahaugin fortress from rising to the surface and unleashing a literal tidal wave of sea devils on the local countryside.
Now, if I could come up with an easy-to-use template or somesuch to track it when I'm using miniatures, I might be more inclined to worry about it even off the grid. But right now the game hands out seeing in the dark so readily I rarely even bother with worrying about torches, lanterns, glowing swords and the like to illuminate the party's way.
Also, if I could I'd get rid of darkvision and have at best low light vision, and reserve it for a rare few monsters and animals. It would be interesting to try out a game where darkness is a threat and limit to how far you dare delve - as well as travel by night. Right now, my game has other worries - like how to keep the sticky-fingered Kenku in our group from walking off with all the local wizard's tomes and lorebooks, and keeping the ancient Sahaugin fortress from rising to the surface and unleashing a literal tidal wave of sea devils on the local countryside.