5ed have been designed with a more simple approach to combat.
There were enough strategic game on the market, and for DnD they choose to bet on a more social and roleplay experience.
It seem they bet right. We just have to look at the sales and the overall popularity of 5ed.
Sorry for those who want a sharper tactical game, 5ed can be improve in that way, but there is limits, unless you rewrite the entire game.
They clearly tells it in the preface, « playing DnD is an exercice in collaborative creation ».
They present DnD an a creation game, not a tactical game.
Tactical and challenge have been put aside. Don’t wonder why you find that 5ed lack of sharpness in that.
There were enough strategic game on the market, and for DnD they choose to bet on a more social and roleplay experience.
It seem they bet right. We just have to look at the sales and the overall popularity of 5ed.
Sorry for those who want a sharper tactical game, 5ed can be improve in that way, but there is limits, unless you rewrite the entire game.
They clearly tells it in the preface, « playing DnD is an exercice in collaborative creation ».
They present DnD an a creation game, not a tactical game.
Tactical and challenge have been put aside. Don’t wonder why you find that 5ed lack of sharpness in that.