Fanaelialae
Legend
I am talking about standard 5e. If you choose to give out a maul of the titans and belt of giant strength, that certainly does not mean that everyone does. Yes, I think it's safe to say that most D&D games feature a significant number of magic items. I don't agree that it's a logical leap from there to assuming that most high level parties look like the Avengers.And for the gazillionth time this thread, Im talking about the core assumptions of DnD. Not how YOU play it. Not how many magic items YOU hand out.
The core assumptions are reflected in Greyhawk, Faerun, Dragonlance, Eberron, Mystara etc. Pantheons of deities, magic items, spells of 1st-9th level, and so forth. The stuff found in pretty much every campaign setting and adventure ever released for the game we're talking about throughout 5 editions and for 40 odd years.
Im referring to default magic item distribution in THOSE adventures, according to the Guidelines for handing out magic items in THOSE worlds, in games and settings that feature magic items (which assuming you're running your games in Core settings, is ALL of them).
YOU could be playing in a 'gritty' low magic setting without magic items in a different setting. Im not talking about YOUR low magic campaign, Im talking about a 'standard' game of DnD as it's been played according to those core assumptions above.
I'm not making assumptions about what people's games look like. I said that they can run the gamut of the spectrum, and that's RAW. You're the one who seems to be insisting that the majority of games look like yours.
Regarding my own campaign, as I believe I stated above, I do generally follow the typical treasure distribution from the DMG, but most of that treasure is random. Hence, the players would need to be overwhelmingly lucky to obtain both a maul of the titans and a belt of giant strength, or all have the capability of flight. I've run a few high level campaigns, but I have yet to see anything of that sort happen. Given the treasure tables in the DMG, it does not seem unreasonable that there are DMs out there who use randomized treasure. I'm not suggesting that it's the standard, but I do think it's a possibility.
Randomized treasure is typically far less potent than treasure chosen for optimal use. It also results in heroes who don't really resemble superheroes, IMO. Less Tony Stark, more McGuyver.