Fanaelialae
Legend
In an RPG, a lot of that comes down to how it is described. If you describe it as 'the will of something greater than you reaching through you and changing the world' it's going to feel a lot more like divine will.Call it what you want to ;p. For me no D&D priest reads like a miraculous thing anymore than a magic missile (its way too character driven not god driven god offered). RuneQuest had some very maybe the god will give you what you want maybe something else game elements and maybe they wont and you had to really sacrifice to do big things that doesn't happen in D&D. It lacks authenticity AND does feel like super powers. OR super science with its reliability
Just like you could describe a high level character as getting stabbed a dozen times or that same character narrowly avoiding getting stabbed a dozen times. Both are mechanically identical (HP loss without any wound penalties) but they'll feel very different at the table.