@Curmudjinn no that is the rules of 5e itself the system was
designed to work as I described
excuse me?
I want the clay golem thing you describe? I pointed at 3.5 wraiths, wights, oozes, trogs, some poisons, rust monsters, & so on along with the defanging of things like that in 5e. greater restoration being a 7th level spell in 3.5 is absolutely germane in that context. Have you not been paying attention?
As to the 5e clay golem, it does say "or other magic"... almost like the person who wrote that assumed that the folks working on spells & other monsters wouldn't be streamlining it so much?
Also compare the effect between both versions, the 3.5 one was much more interesting
5e.
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3.5
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It's almost like there was more thought towards being interesting given to the 3.5 version because things like that were more common & expected to be nontrivial with that one being especially so. If
caster level checks were not removed with SR in 5e, perhaps the 5e version would have enough design space remaining to be equally interesting?
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This particular case is an example of how the oversimplification of so much in 5e is bad on an almost purely objective level when so many of the others allow more subjective weighting of pros & cons
"Or Other Magic" refers to things such as Heal, Wish, a class ability that says "spend X resource and the character is restored in a manner similiar to greater restoration" or a Philosopher's Stone from the Transmutation wizard, which I think can do that.
It certain doesn't mean "any" magic will work, Greater Restoration and similiar.
And, I'm not sure how you see that as less thought out that the 3.5 version. Which, to my mind, seems like such a tedious process.
To exemplify what I mean.
In 5e:
Cleric "I cast cure wounds, gain 10 hp"
Fighter "My max is still 50, so I'm only getting 5 of those"
Cleric "Okay, tomorrow I'll get a Greater Restoration and heal that, keep me informed where the limit is"
The party continues adventuring, the fighter is healed many times, keeping the hp limit at 50 for their max.
in 3.5 (Note, I'm not looking up exact values here, nor confirming Greater Restorations type)
Cleric "I cast cure wounds, gain back 25 hp"
Fighter "Maybe, this says you need to succeed a caster check to heal me"
Cleric "Right, roll, 23."
Fighter "Too low, I don't get any healing. I really need the hp though"
Cleric "I have some more slots, I'll try again, how do we get rid of this"
Fighter "Greater Restoration should work, if you can make the caster check for it to stick"
Cleric "I'm too low level for that, we'll have to get to town and see if someone can do that for us, 27 on this one, gain back 22 hp"
The party heads to town, getting in fights, every healing spell the cleric casts adds a second roll to overcome the curse. This adds dozens of rolls to the game and wastes quite a few of the clerics spell slots. They then learn that the local church can't heal the wound and they must travel to the city, adding more fights, more rolls, and more healing. The Fighter avoids combat as much as he can, since every hit means multiple spells to try and keep him alive.
3.5 doesn't seem better thought out to me. It seems more tedious.