Helldritch
Hero
I do the same in my campaign but only for important NPCs.
Yeah, I guess your idea isn't bad, it is very short term. As long as there is some side effect from popping back up.The frightened condition ends at the end of the combat. Exhaustion need a rest to remove. And after two or three whack a mole, you're at the same point as I. But my condition, as I said, ends at the end of combat. Not yours.
In these situations, you have to look at the context of the encounterAnd then you get to the age old question of "How do you flee, when the monsters run as fast or faster then you do"?
In these situations, you have to look at the context of the encounter
Monsters won't always chase down fleeing characters. Sometimes they are defending their lair, sometimes they have a territory they care about and disengage if drawn too far away from it. Sometimes they may have won, but took too many injuries themselves to risk pursuit.
A DM should be considering this and role-playing the monsters in a realistic and understandable way.
In addition there's the old adage. You don't have to be faster than the monster, you just have to be faster than the dwarf.![]()
Like a halfling.Addendum, if you are the dwarf, just put something heavy enough into the wizard's backpack to make them encumbered.
Lothrak Long-Beard: Do you know what's slower than a dwarf?
Rasben the Garden Gnome: No, what?
Lothrak: A gnome.
Rasben: What do you mean? Gnomes are fast!
Lothrak: A gnome with its Achilles tendons severed by a battle-axe.
Rasben: Huh? I don't get it ...
Lothrak: snicker snack