quote:
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Originally posted by Gromm
Is a natural “20” always a hit and natural “1” always a
miss when using weapons? Is a natural “20” always a
success and natural “1” always a failure when rolling a
saving throw? Is a natural “20”always a success and
natural “1” always a failure when rolling an ability
check or a skill check?
On an attack roll or a saving throw, a roll of “20” on the
die is always a success and a roll of “1” is always a
failure. This represents the inherently chancy nature of
combat; it has innumerable variables that are completely
beyond the acting character’s control. In the case of attack
rolls, common sense must prevail. A roll of “20” cannot
produce a hit when a hit is not possible. (For example: It
won’t hit when a target is beyond the attacker’s melee
reach or beyond a ranged attack’s maximum range.)
Some circumstances always produce a hit or a miss no
matter what the attack roll is. For example, an attack
against a concealed target has a flat chance to produce an
automatic miss (see Table 8–10 in the Player’s Handbook),
no matter what the attack roll is. Likewise if you’re using
the coup de grace rule or take a full round to line up a
melee attack on an unattended object, you always hit.
Saving throws are similar to attack rolls in that there’s
always a little something beyond the character’s control.
Like combat, there are cases where the roll is irrelevant,
even if it’s a “1” or “20.” Creatures that are immune to an
attack never have to roll saving throws against that
attack. Likewise, if a spell or attack form doesn’t allow a
saving throw in the first place, you can’t roll a saving
throw and hope to get a “20.”
Skill checks are not subject to automatic success or
failure. Some tasks are just too easy for failure or too hard
for success. (Most people don’t fail once on every 20
attempts to tie their shoes.) Ability checks are likewise
not subject to automatic failure or success. (No matter
how lucky you are, you’re just not going to kick down a
castle wall.) If the DM feels that chance might affect the
outcome, a saving throw or attack roll is probably more
appropriate.
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kreynolds said:
Oh I see it. Its just not in the core rules and so is irrelevant. When there is a errata on it. Then I will play with it. But till then its not official.