Katana_Geldar
First Post
I tried to explain how initiative works these days to a guy who still runs 2nd ed and he was rather shocked at each of us taking a turn in a certain order. But he has been gaming for longer than I have been alive...
Show him the rules for Phoenix Command, and ask if he'd rather have accuracy or playabilityInitiative and round duration has become contentious in my group since one of the players became a cop. He knows it's a game, but he doesn't see why he has to let a screaming orc charge him from 60 ft. away while he stands there with his crossbow/longbow/pistol, unable to shoot the chump.
*twitch*Show him the rules for Phoenix Command
I loved the 2e initiative system - d10 every round, add spell casting time (in segments) or weapon speed factor, low goes first. I was sure when we playtested 3e that the 3e initiative system was the worst thing about the game. I said so to Monte Cook and Kim Mohan, quite vociferously. They told me (politely) to shut the hell up and try it.
I had to eat my words. We loved it once we got used to it. I was just being stubborn.
For us, at least, the dynamic feeling it brought to combat with so little effort was well worth the loss of "roll for initiative!" Though I suppose automating that first roll wasn't strictly necessary, merely convenient.