iansmithdahl
First Post
Several people make an excellent point that the mechanics of SR, particularly the mechanics around magic, make the setting. Just last week I was talking to someone about how SR makes me personally feel very comfortable with min/maxing -- because I feel like it's "in character" moreso than other games. I think my merc would be spending endless hours trying to find the right gun. So, I'm more comfortable doing so as well.
But, I digress. I think that if you're comfortable with changing the setting a bit as a result of changing the rules, that's totally excellent. If you're table wants something simpler or familiar, that's very understandable. I love SR to death. But, it is a lot. A one-to-one conversion may be more trouble than it's worth. I would suggest starting with d20 Modern and the Future and Arcana supplements for a D&D-like cyberpunk/fantasy setting. Then you could pull in specific elements of SR that you like on a one-to-one. Dunkelzahn is a gold dragon, fine. d20 Future cyberware interferes with magic use somehow (spell failure chance maybe?). Custom rules for rigging (bonus to pilot checks, done). I think it would be easier to convert from that to 5e rather than SR to 5e directly.
But, I digress. I think that if you're comfortable with changing the setting a bit as a result of changing the rules, that's totally excellent. If you're table wants something simpler or familiar, that's very understandable. I love SR to death. But, it is a lot. A one-to-one conversion may be more trouble than it's worth. I would suggest starting with d20 Modern and the Future and Arcana supplements for a D&D-like cyberpunk/fantasy setting. Then you could pull in specific elements of SR that you like on a one-to-one. Dunkelzahn is a gold dragon, fine. d20 Future cyberware interferes with magic use somehow (spell failure chance maybe?). Custom rules for rigging (bonus to pilot checks, done). I think it would be easier to convert from that to 5e rather than SR to 5e directly.