Left-handed Hummingbird
First Post
Ehm... why not just stick with Expertise?isoChron said:This should reflect the ability to parry/dodge blows/arrows/rays better with higher experience in fighting.
Ehm... why not just stick with Expertise?isoChron said:This should reflect the ability to parry/dodge blows/arrows/rays better with higher experience in fighting.
Left-handed Hummingbird said:Ehm... why not just stick with Expertise?
WizarDru said:But against creatures that have a +25 to hit, the chance of not getting hit on the first strike rapidly hits that 5% barrier. By design. To reduce it any lower than that, you'll need things like such as miss-chance spells and the like (such as blur, blink, mirror image, and so forth).
Numion said:The first attack is usually guaranteed to hit, but iterative attacks not. IMX D&D doesn't really break up, at least not until 20th level. My group wasn't intentionally trying to break it, though.
One spellcaster was broken at 18+ level, but he used Archmage PrC from FRCS. Not balanced, let's just say.
To your question: I don't think we should add a defence bonus. AC can be jacked up quite easily with available means anyway - but if you desire a low magic item campaign, then defence bonuses might be a good idea.
MThibault said:
I agree completely with Numion. Your best attack really just provides your Baseline Damage at high levels. Your subsequent attacks provide a bit of suspence. Don't forget that monsters have a lot more HP than in previous editions -- if there were no baseline damage combat would take a lot longer in 3e.
Other DCs raise appropiately with the task they represent (such as epic skills).
WizarDru said:At high levels, you assume that you will be hit, at least once, if you get close enough to be struck. That's what hit points are for. A combination of the right defensive spells and strategy keep this in check.