orangefruitbat
Adventurer
Don't forget character death and ADD players!
From my own campaigns (which typically run 50-80 sessions), two things account for high turnover:
*character death - even with easy raise dead access, character mortality takes it toll (especially if you play RAW, and allow for intelligent opponents). Touch of Deaths, Fingers of Death, poisons, critical hits, etc. can chew up parties over time. (Look at Contact's TOEE storyhour!). By the end of the campaign, it's rare to have more than one original party member.
*"Oooh, shiny new book of prestige classes!". Some players always want to try something new that comes out with the funky new powers. They simply get bored of their original characters.
From my own campaigns (which typically run 50-80 sessions), two things account for high turnover:
*character death - even with easy raise dead access, character mortality takes it toll (especially if you play RAW, and allow for intelligent opponents). Touch of Deaths, Fingers of Death, poisons, critical hits, etc. can chew up parties over time. (Look at Contact's TOEE storyhour!). By the end of the campaign, it's rare to have more than one original party member.
*"Oooh, shiny new book of prestige classes!". Some players always want to try something new that comes out with the funky new powers. They simply get bored of their original characters.