Psion said:I used to really rue that in 1e/2e, spells above 5th or 6th level, high level druid abilities, etc., were pretty much just for show.
I agree. Those ninth-level spells are fun to use, so it should be realistically doable to have your magic-user reach 18th level. Why have all the high-level spells and such if no one can realistically ever use them?
Janx said:There's a EGG article in The Strategic Review (go hunt it down in the Dragon Mag Archive) where he talks about how slow XP gain should be. His preference was that it be very slow indeed, much like Diaglo's example.
The article is also reprinted in Best of the Dragon (volume 1). Gary said that, assuming 50 to 75 sessions per year, it should take about one year to reach 9th-11th level, and an additional year for each 2 or 3 levels after that. However, both Gary and Dave (Arneson) refereed campaigns with an even slower progression than that. In the article Gary noted that his Greyhawk campaign was 4 years old and Dave's Blackmoor campaign was 5 years old, and in neither campaign had anyone yet exceeded 14th level.
While I'd love to be able to game every week, I simply do not have the opportunity. All my old gaming buddies have lost interest in RPGs, and I haven't been able to find any gamers congenial to my tastes. I'd feel lucky to be able to game once a month even. Given my situation, rapid level gain would be a plus. Going up a level at each session sounds appealing to me. If I could game all the time, I'd like the old Gygaxian progression.