Turjan
Explorer
If you look at a group of people (experiments are usually done with at least 4 people) and pose the question which behaviour is the most advantageous for the group as a whole, the answer is: a mix. Truly 'good' (altruistic) groups tend to be stagnant without development. Truly 'evil' (greedy) groups tend to break down, because without the belief that the individual might still get some advantage for himself nearly all positive interaction will cease. The best groups are those with a majority of 'good' people who keep interrelations going with some 'evil' (greedy) behaviour sprinkled in, which usually grants large jumps in advancement.
'Evil' must not be too abundant, because then it will trigger that breakdown mechanism. Of course, no person should commit only selfish acts, because otherwise all partners will learn their lesson and draw conclusions. On the other hand, greedy behaviour seems necessary for advancement. In the long term, the others profit from fringe benefits or get their own chance of a greedy transgression.
I'm not sure how this translates to D&D alignments. Neutral good seems to be a good guess, but not really a fitting translation. A spread seems to be a better model.
'Evil' must not be too abundant, because then it will trigger that breakdown mechanism. Of course, no person should commit only selfish acts, because otherwise all partners will learn their lesson and draw conclusions. On the other hand, greedy behaviour seems necessary for advancement. In the long term, the others profit from fringe benefits or get their own chance of a greedy transgression.
I'm not sure how this translates to D&D alignments. Neutral good seems to be a good guess, but not really a fitting translation. A spread seems to be a better model.