A recent post on the Wizards boards indicated that the DM would no longer be running Murder in Baldur's Gate because it has "nothing resembling a traditional 4E encounter". (source). I'm curious: is anyone running MiBG with 4E here? How is it going?
I'm running it as Next. The other DM at my FLGS runs it as 4E. I don't think he's having that much trouble.
I believe that my strengths as a DM come from story-telling and rules knowledge, although I'm not particularly strong in tactical encounter design. For me, the combats are there to help tell the story and let the players feel good about themselves - a few combats will try to be very challenging, but it isn't my default mode. In my 4E campaign, I'm happily improvising combats all the time, so the "build your own" ethos of MiBG fits right into that. Having an adventure that lets the players have a lot of freedom is fantastic for me.
However, what I'm taking away from that disappointed DM's comment is that 4E adventures should be linear and force the players into set-piece combat: there isn't room to improvise.
So, is anyone running MiBG using 4E? Are you finding it difficult because of the lack of set-piece encounters? And is 4E really so limited in adventure design space?
Cheers!
I'm running it as Next. The other DM at my FLGS runs it as 4E. I don't think he's having that much trouble.
I believe that my strengths as a DM come from story-telling and rules knowledge, although I'm not particularly strong in tactical encounter design. For me, the combats are there to help tell the story and let the players feel good about themselves - a few combats will try to be very challenging, but it isn't my default mode. In my 4E campaign, I'm happily improvising combats all the time, so the "build your own" ethos of MiBG fits right into that. Having an adventure that lets the players have a lot of freedom is fantastic for me.
However, what I'm taking away from that disappointed DM's comment is that 4E adventures should be linear and force the players into set-piece combat: there isn't room to improvise.
So, is anyone running MiBG using 4E? Are you finding it difficult because of the lack of set-piece encounters? And is 4E really so limited in adventure design space?
Cheers!