D&D 4E Is anyone running Murder in Baldur's Gate with 4E? (and other 4E adventure design issues)

3. Player made characters that were warriors, not detective diplomats, they truly are starting to itch for some 'actual D&D'.
Isn't that the truth?
The D&D 4e premise was that all characters are equally useful once they're in a combat encounter. The rules don't make sure, they're all equally useful in an investigation. It's a problem. Personally, I'm fine if a single session goes by without combat, but after two session I start thinking about _picking a fight_. Playing D&D without engaging in combat means you picked the wrong rpg system for your game.
 

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Isn't that the truth?
The D&D 4e premise was that all characters are equally useful once they're in a combat encounter. The rules don't make sure, they're all equally useful in an investigation. It's a problem. Personally, I'm fine if a single session goes by without combat, but after two session I start thinking about _picking a fight_. Playing D&D without engaging in combat means you picked the wrong rpg system for your game.

The actual problem I was refering to was that the PC's that people made were created as warriors, that was the basic theme most people chose. They made mercenaries, hunters and explorers of dungeons NOT courtiers, policemen or spies. The 'correct role-playing' for them is not to hunt down clues and curry favor, but to look for what needs killing, regardless of their skills.

But what you said is also true.
 

I know this is thread necromancy but we're nearly finished the arc, and had I known I think I'd have made a harper agent rather than my bizzare kobold paladin.

It's still quite fun and we rock at the combat, we just need to stretch our RP muscle for the detective-y parts!
 

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