Nail
First Post
Last night, my precious goblins (I DM) were ambushed by a dastardly druid PC casting Briar Web (from MotW). In an instant, practically all my poor, defenseless goblins, both seen and unseen, were rendered helpless. Not only were they entangled, but if they moved, took any action at all, they would take damage and die, no save.
I admit I had only looked over the spell in passing. But now that I look at it: 40' radius spread, automatic damage each round, only half move even with a successful save, etc. ....wow, is this not a second level spell. (No Ref save to avoid damage?!!)
What do you think?
We're playing with 3.5e, but continuing to use the old splat-books. Yes, I know they haven't been updated to 3.5e.
Here is the spell:
I admit I had only looked over the spell in passing. But now that I look at it: 40' radius spread, automatic damage each round, only half move even with a successful save, etc. ....wow, is this not a second level spell. (No Ref save to avoid damage?!!)
What do you think?
We're playing with 3.5e, but continuing to use the old splat-books. Yes, I know they haven't been updated to 3.5e.
Here is the spell:
MotW said:Briar Web
Transmutation
Level: Drd 2, Rgr 2
Components: V, S, DE
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Area: Plants in a 40-ft.-radius spread
Duration: 1 minute/level
Saving Throw: See text
Spell Resistance: No
This spell causes grasses, weeds, bushes, and even trees to grow thorns and then wrap, twist, and entwine about creatures in the area, holding them fast. Creatures that stand still are entangled but experience no other effects and take no damage. A creature attempting an action (attack, cast a spell with a somatic component, move, or the like) takes thorn damage of ld4 points +1 additional point per caster level and must make a successful Reflex save or be entangled (-2 penalty on attack rolls, -4 penalty to effective Dexterity, and unable to move). Anyone trying to cast a spell within the area must also make a Concentration check (DC 15 + spell level + damage taken) or lose the spell.
An entangled creature can try to break free and move at half normal speed by using a full-round action to make a Strength check or Escape Artist check (DC 20). A non-entangled creature can move through the area at half speed, taking damage as described above. Each round non-entangled creatures remain in the area, the plants attempt to entangle them.
The plants provide one-quarter cover for every 5 feet of substance between a creature in the area and an opponent- one-half for 10 feet of briar web, three-quarters for 15 feet, and total cover for 20 feet or more.
The DM may alter the effects of the spell somewhat, based on the nature of the available plants.
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