Yeah I haven't watched much CR, but I had always assumed the characters and DM would make decisions that drove interesting scenarios rather than the "correct" decision that was more boring.When it comes to a produced show, the players are going to weigh these choices differently. Their primary goal isn't to win the game. It's to make compelling content. They're going to look at these options, and while option one might be the more rational choice.. If they think option two will lead to better content, and better moments they'll go that way.
They talked about this in Game Knights. They intentionally powered down their decks. They recognized that some of the most powerful cards that consistently help win the game, also lead to consistently predictable play patterns. So while these cards may further the game plan of winning.. They don't make for as interesting content, and making interesting content is more important than winning.
I never figured they would script entire episodes, but I did wonder about specific scenes, or perhaps edit key die rolls. If this was the saving throw that would lead to a TPK....would they roll the die multiple times and take the value they wanted for the episode kind of thing.