Quickleaf
Legend
I'd say D&D is not quite a toolbox and not quite a setting. It's a genre game.
If I joined in with a group of players in their 30's, some with a lot of experience, and was riffing with one of the players in-character about how are PCs knew each other, I might reference our previous failed venture to the Caverns of Tsojancth or the Tomb of Horrors & expect the DM to say "yes, and..." Likewise if I decide to play a bard, I can expect and look forward to certain jokes about the D&D archetype "bard."
To me, that stuff is the defining feature of D&D. So maybe it's a very limited toolbox that lets you create D&D genre games in a loosely implied setting?

If I joined in with a group of players in their 30's, some with a lot of experience, and was riffing with one of the players in-character about how are PCs knew each other, I might reference our previous failed venture to the Caverns of Tsojancth or the Tomb of Horrors & expect the DM to say "yes, and..." Likewise if I decide to play a bard, I can expect and look forward to certain jokes about the D&D archetype "bard."
To me, that stuff is the defining feature of D&D. So maybe it's a very limited toolbox that lets you create D&D genre games in a loosely implied setting?
