somebody mentioned on the first page, how it's easier to do lethal damage, than subdual in the game.
This is true in real life, as well. It takes a fair amount of skill to take somebody down, minimizing the damage you inflict on them. Especially when they are trying to hurt you. Its a lot easier to trade blows until somebody goes down (though actually, most real hand-to-hand fights end up on the ground, grappling).
Also, as one of my players astutely pointed out, "when in doubt, light it on fire, deal with the aftermath". The core point is that violence is easy. Burning stuff is even easier.
Lastly, when it comes to ethics and such, D&D "law" could be viewed similar to the old west. The bad guys are bad guys, because they act against society. Anybody who takes out a bad guy is generally accepted. Not like today's modern legal system, where an investigation would be held to determine if lethal force was necessary, etc.
While certainly one can have fun exploring morality, legality and ethics, bringing too much reality to it can stifle the general model of D&D's "it's ok to kill monsters and take their stuff" ethics system.
But that said, while D&D has a lot of combat, you can play a wide variety of kinds of campaigns that aren't just focussed on combat.
This is true in real life, as well. It takes a fair amount of skill to take somebody down, minimizing the damage you inflict on them. Especially when they are trying to hurt you. Its a lot easier to trade blows until somebody goes down (though actually, most real hand-to-hand fights end up on the ground, grappling).
Also, as one of my players astutely pointed out, "when in doubt, light it on fire, deal with the aftermath". The core point is that violence is easy. Burning stuff is even easier.
Lastly, when it comes to ethics and such, D&D "law" could be viewed similar to the old west. The bad guys are bad guys, because they act against society. Anybody who takes out a bad guy is generally accepted. Not like today's modern legal system, where an investigation would be held to determine if lethal force was necessary, etc.
While certainly one can have fun exploring morality, legality and ethics, bringing too much reality to it can stifle the general model of D&D's "it's ok to kill monsters and take their stuff" ethics system.
But that said, while D&D has a lot of combat, you can play a wide variety of kinds of campaigns that aren't just focussed on combat.