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Liquid Awesome
Bendris Noulg said:I can say that to make my D&D games (and other RPGs) more plausible and in-depth, I have taken independant study of:
-History, ranging from Paleolithic to Modern Events.
-Science, Physics, and other theories.
-Politics, Sociology, and Psychiatry.
-Methods of craftsmanship and smithing.
-Warfare, Tactics and Logistics.
-Engineering and Masonry (designing everything from castles in D&D to space stations in Traveler)
-Commerce and Trade.
Ditto.
I'll further add that, in a day when being literate seems somehow "uncool", there are few hobbies out there that encourage reading any more than D&D does. Even those who only read fantasy books or gaming materials as a result of the hobby are keeping their minds active and their vocabularies growing.