Jdvn1
Hanging in there. Better than the alternative.
Sure, as long as the players agree it's reasonable.Crothian said:Very simple, do you think DM fiat is okay? Discuss![]()
Sure, as long as the players agree it's reasonable.Crothian said:Very simple, do you think DM fiat is okay? Discuss![]()
Felix said:Sure. But stating that people are having problems because all people suffer from a reverse video-game effect as a fact tends to generate... unpleasantness.
QFTfrankthedm said:The less obvious the fiat, the better.
Crothian said:I think people can define the term for themselves.
Okay, I think we're zeroing in on the disconnect here. To use an analogy to a CCG, I don't really think of the DM's privilege as the only member of the table to play with his cards in his hand, rather than on the table, to be an example of DM fiat. I would consider DM fiat to be if the DM were to be altering his cards depending on what he saw in the players' hands, if he didn't like the way things were looking to go.Felix said:DM Fiat allows DM's to say, "I have a reason for this, so quit second guessing the NPC's ability to do X, which you think he shouldn't be able to do, and move on. Jones, it's your character's initiative; what do you do?" It protects the game from belligerent players.

Actually, I don't think this covers at least one of the above definitions. Specifically, that the DM should arbitrate solutions to problems that do not appear to be covered by the RAW, but otherwise follow the RAW. That's a version of fiat that was probably more common in earlier editions: there isn't a rule, so the DM makes one up and everyone lives with it. This could be contrasted to: there isn't a rule, so the DM makes one up, and everyone decides whether they like it, with majority consensus determining what the ruling will be. I have seen both the former and latter systems in actual play. I wouldn't really call the latter DM fiat, since he doesn't have veto power.Gold Roger said:DM Fiat: The DMs right to rule based on his own judgment, superseeding raw.
Quick, simple, broad, scetchy. A concept. Do you agree with the concept y/n. Would you agree, but only if the concept is carried out a certain way? Then add comments.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.