Regardless of whether or not D&D Online is a decent MMO - I found it bland when I played a trial - the number-one reason why I didn't have any interest in continuing it is that it's a terrible adaptation of Eberron.Twowolves said:DDO isn't the best MMORPG I've ever seen, but it's not bad by any stretch. And it had improved vastly in the past 6 months. One of the biggest problems I heard about it was that it was a little thin in content, and hardcore players had multiple level 10 guys within the first month. They have added huge ammounts of content every other month for a year for free, and increased the level range to 12, and soon to 14. It's a nice, fun little game, and for some of my friends that I've played tabletop D&D with for years, it's a nice intro to MMORPGs that might be a lead-in for some of the other big name games.
mhacdebhandia said:Regardless of whether or not D&D Online is a decent MMO - I found it bland when I played a trial - the number-one reason why I didn't have any interest in continuing it is that it's a terrible adaptation of Eberron.
Stormreach looks wrong in so many details - it's meant to be a ramshackle frontier town in the ruins of a city built by giants, far from the civilisation and comforts of Khorvaire, yet it's got stairs and docks supported by glowing pillars of magic? Sharn wouldn't have as many explicitly fantastic structures as D&D Online's version of Stormreach does - to say nothing of the complete absence, as far as I could see, of any giant structures, as opposed to a few wacky monuments.
The first paladin trainer you meet is a warforged - now, a warforged paladin NPC is an interesting idea, but only because religious warforged are so unusual. The first paladin you meet being a warforged gives entirely the wrong impression.
Likewise, the fact that the Church of the Silver Flame's priests are acting as healers and resurrectors is lazy design catering to non-Eberron expectations - "priests heal", right? There should have been no non-Jorasco healers offering their services, and certainly priests of the Silver Flame would not be resurrecting characters willy-nilly. I know it came out before Faiths of Eberron made their reluctance to employ resurrection magic explicit canon, but the guys at Turbine had Keith Baker to talk to about their design choices, and it's clear that they either never asked or simply didn't listen.
And that's basically my problem.Twowolves said:See, having played D&D for over 20 years and never having read any Eberron material, I didn't know any of that.
It's not even that.I agree that there are probably areas where they had to make concessions for game playability's sake. Like the hand-waved free resurrections, for example.
Mouseferatu said:The fact is, every WotC book (with maybe the occasional rare assumption) is parceled out to various writers and then put together by the lead designer. But in most cases, or at least most cases in which I've been involved, the writers do make an effort to correspond with one another.
I'm not sure that I agree with the specifics, but it's interesting to compare the two.JeffB said:Precisely the issues The Realms had during the Dark Days of TSR...never recovered IMO...but I find it interesting that some feel this is how the Eberron books are "progressing"
I am -not- an RPG writer. But I think that when someone puts a lot of effort into a creative writing project they're often completely sick of it at the end.. Every possible thought, every avenue has been explored and their just emotionally burned out.JeffB said::shrug: When one of the designers of a product isn't really "jazzed" about the setting he's writing for, I cannot imagine they are putting forth their best effort.
Graf said:I appreciate the fact that you're participating in the conversation and I'm certainly not out to hassle but there is something key to what I'm saying in the following.
What a bizarre question?! Wishful thinking from a non-fan perhaps? Eberron still has product in the pipeline and seems to be going strong. I can't imagine what would prompt you to ask this.Emirikol said:I know a lot of us are playing still in Eberron, but is it considered a "dead world" yet in regards to true product support for it's future?
I just dont' see it surviving much longer with what's happening in gaming today...
Thoughts?
Jer said:I don't necessarily agree with your usefulness ratings (I find Faiths of Eberron to be of much more use than you seem to, for example), but might it be that they're slowing a bit because the "obvious" books have now been done? I think that the main thing that Eberron has been missing are good adventures (which is why I think both Secrets of Xendrick and the Explorers Guide are must-have books for Eberron), and that seems to be the direction that Wizards are taking the setting.