IceBear
Explorer
LokiDR said:Icebear, if the Kraken is that deadly, why only CR 12? A 16th level party could be destroyed by this, when it should be the other way around. Without the grappling rules, the Kraken is nasty but no worse than a 12th level party can handle.
Well, besides the fact that the CRs are off, I don't know. As far as I'm concerned running into a kraken was supposed to be like running into a dragon (at least it was). I know I was thrown off when I saw the CR 12 when I looked it up. See....another thing that's broken!
BTW - a 16th level fighter with 18 Strength would have even odds to escape a kraken that was taking -20 on it's grapple check.
I'm going to pick another monster from the SRD at random (as I think the kraken is not CR12).
Lillend
Large Outsider (Chaotic, Good)
Hit Dice: 7d8+14 (45 hp)
Initiative: +3 (Dex)
Speed: 20 ft., fly 70 ft. (average)
AC: 17 (-1 size, +3 Dex, +5 natural)
Attacks: Sword +11/+6 melee, tail slap +6 melee
Damage: Sword 1d8+5, tail slap 2d6+2
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Improved grab, constrict 2d6+5, spells, spell-like abilities
Special Qualities: Poison immunity, fire resistance 20
Saves: Fort +7, Ref +8, Will +8
Abilities: Str 20, Dex 17, Con 15, Int 14, Wis 16, Cha 18
Skills: Appraise +12, Concentration +12, Knowledge (arcana) +12, Listen +13, Perform (any ten) +14, Spellcraft +12, Wilderness Lore +17
Feats: Combat Casting, Extend Spell
Climate/Terrain: Any land and underground
Organization: Solitary or covey (2-4)
Challenge Rating: 7
Treasure: Standard
Alignment: Always chaotic good
Advancement: 8-10 HD (Large); 11-21 HD (Huge)
Lillends speak Celestial, Infernal, Abyssal, and Common.
Combat
Spells: A lillend casts arcane spells as a 6th-level bard. Save DC is 14 + spell level.
Spell-Like Abilities: 3/day-darkness, hallucinatory terrain, knock, and light; 1/day-charm person, speak with animals, and speak with plants. These abilities are as the spells cast by a 10th-level bard (save DC 14 + spell level).
A lillend also has the bardic music ability as a 6th-level bard.
Improved Grab (Ex): To use this ability, the lillend must hit an opponent of up to Medium-size with its tail slap attack. If it gets a hold, it can constrict.
Constrict (Ex): A lillend deals 2d6+5 points of damage with a successful grapple check against opponents of up to Medium-size. This uses the entire lower portion of its body, so it cannot take any move actions when constricting, though it can still attack with its sword.
Fire Resistance (Ex): A lillend is immune to nonmagical fire and has magic fire resistance 20.
Skills: Lillends receive a +4 racial bonus to Wilderness Lore checks.
Ok....this monster appears to have a grapple check of 15. Assuming a 7th level fighter with STR16, the fighter has a grapple check of 10. If it wants to do the grapple check at -20 (so it's not considered grappled - has DEX, and can attack someone else), the fighter should break free the next round.
Another monster at random - Rast - grapple check of +6, CR 5. A 5th level fighter with STR 16 would have a grapple check of +8.
Anyway, yes, grappling is difficult ESPECIALLY against really big creatures (which is how it should be in my mind) and even more so if you aren't a fighter. I don't know if it's broken though - I think the CR of these big grappling monsters are off.
IceBear
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