As an aside here, one thing I've noticed (having recently had a hankering to go and re-examine my old 1e rulebooks)...I didn't play 1e
correctly.
What I mean is that, reviewing the books, I discovered that:
- 1) I simply ignored or never used a ton of 1e rules.
- 2)I mis-applied many of them.
- 3) Much more of 1e made it into 3E than I thought.
I guess my point is that I'm not even sure I'm qualified to properly judge AD&D/1e on a proper basis, given that at 12-years old, I clearly was skiping a lot of the material when it was too complicated for me. Which isn't to say that I didn't have fun playing it, or that we were radically wrong in how we played it...merely that Hackmaster is a better system than some might think, if they shared my misconcpetion about the rules.
Now, I should state that it's been 15 years since I've actually played 1e (longer for a pure version, with no extensive house rules). As such, a revised version based on 1e, which I suppose HM is, would be fairly welcome, to me, if it is so based.
In the interest of sparking an intelligent dialogue about what HM is, and is not, I posit the following question for those who do know the system:
How does HM proceed forth from 1e? For example, I dropped D&D during the advent of 2e, switching to GURPS, instead. Does HM include 2e elements, and if so, how many? For example, are initiative and weapon speeds done as per 1e, 2e or something different? Are kits a part of HM (something I've heard horror stories of, and would avoid if seen)?
I'm much more curious about the workings of HM than I am it's percieived superioty in the eyes of some. I don't consider GURPS superior to D&D 3E or vice-versa (or either to Talislanta, for that matter). Each is it's own animal, and needs to be considered on it's own terms and merits. If not for D&D, I'd never have played GURPS...and if not for GURPS, I might not be playing 3E right now. I will never understand how having more than one system to love could EVER be considered a bad thing....except for the drain it places on my time.
