In our game last night there was a fight with a large number of Magmin.
http://www.d20srd.org/srd/monsters/magmin.htm
Magmin deal damage three ways... a Burning touch +4 melee touch (1d8 fire plus combustion), a slam attack and by:
Fiery Aura (Ex)
Anyone within 20 feet of a magmin must succeed on a DC 12 Fortitude save or take 1d6 points of heat damage per round from the intense heat. The save DC is Constitution-based.
I tried to treat the head damage as a seperate type as 'fire'. While the parties 'Pro Energy (Fire)' was stopping the Fire damage they were going to take 'heat' damage.
This raised the question of was it the fire or heat that would cause metal weapons to melt.
One of the players asked if the Magmin were immune from Fire or Heat. As they were only immune to Fire this would mean they would take 'heat' damage.
I gave it up as a bad idea and decided that Endure Elements saves them from temps below 140 and Pro Fire from Fire and Heat above that. And their weapons were safe as well.
Was that right?
rv
http://www.d20srd.org/srd/monsters/magmin.htm
Magmin deal damage three ways... a Burning touch +4 melee touch (1d8 fire plus combustion), a slam attack and by:
Fiery Aura (Ex)
Anyone within 20 feet of a magmin must succeed on a DC 12 Fortitude save or take 1d6 points of heat damage per round from the intense heat. The save DC is Constitution-based.
I tried to treat the head damage as a seperate type as 'fire'. While the parties 'Pro Energy (Fire)' was stopping the Fire damage they were going to take 'heat' damage.
This raised the question of was it the fire or heat that would cause metal weapons to melt.
One of the players asked if the Magmin were immune from Fire or Heat. As they were only immune to Fire this would mean they would take 'heat' damage.
I gave it up as a bad idea and decided that Endure Elements saves them from temps below 140 and Pro Fire from Fire and Heat above that. And their weapons were safe as well.
Was that right?
rv