Thomas Shey
Legend
That's reasonable. It would just be nice if we could find effectively language to talk about these things that provided clarity.
Yeah, this is a problem that crops up with all these related discussion.s
I would probably cite the problem there as "suspension of disbelief" or a failure of the game's magic circle or something. The ultimate effect, the inability to stay in the setting and/or in character, and a loss of engagement with the game might be the same, but we're talking about different causes with different solutions and different design cases.
Sounds right.
Honestly, the LARP examples earlier make a strong case that perhaps that kind of "submersion of self" into character has a better claim to the word "immersion" than the mechanistic separation of character/player decision making I'm talking about, but we're definitely discussing different design goals with different impacts on the final game that both have merit.
Well, that's like my issue with doing it FTF at all. Its always possible, but I'm always having to work around the fact that the face and voice of the person involved are, from lack of a better term, not right. I had no problem doing it when I was working purely through text, because, face it, readers are used to projecting what they read in text, that's the whole reason fiction works. I wouldn't be surprised if there's some number of potential immersives never do it for my reasons but don't even understand why.