In 3.5, Clerics, Fighters, Paladins, and Sorcerers, tended to dump Intelligence like there was no tomorrow. Not only do they generally have poor skill lists, but there are essentially no penalties to having 3 Int versus having 9 for them, thanks to the skill rules. Aside from that, Monks rarely had the Int they wanted, and Barbarians, who oddly enough had use for it, rarely wanted it, since people tend to more often than not play them for the sake of being a big dumb guy with an axe.Valdrax said:In 3e, Intelligence was useful to every class -- not as useful as Con, but something you often didn't want to put a negative score into, especially given how miserly skill points were handed out.
You must have a different rulebook than I have...Silverfox13 said:I am only taking a que from Star Wars Saga Edition, but the bonus skills provided by Int are not listed in the class descriptions there either. They are listed under the Intelligence attribute, and they are mentioned under the race human.
SECR said:Class skills (trained in 3 + Int modifier): Climb, Endurance, Initiative, Jump, Knowledge (tactics), Mechanics, Perception, Pilot, Swim, Treat Injury, Use Computer
That's a pretty good and interesting idea, I like it, especially because skills are currently a mixture of learned and trained abilities, where higher Intelligence has no real relation with more skill points.hong said:nd so on. The idea is that while a brainy guy may no better at jumping/climbing/thieving than someone else, his brains let him take advantage of situations in ways the other guy can't. This makes that while the non-brainy guy with more ranks would win in a straight-out competition under ideal conditions, the brainy guy does better when things get rough.
I've contemplated this before too.Lord Tirian said:That's a pretty good and interesting idea, I like it, especially because skills are currently a mixture of learned and trained abilities, where higher Intelligence has no real relation with more skill points.
Example: A fighter 5 with Str 18, Dex 18, Con 18, Int 5 - has 8 skill points, i.e. one fully trained skill. A fighter 5 with Str 10, Dex 10, Con 10, Int 15 - i.e. five full trained skills. This means for the physical based skills: Fighter I has a modifier of +12 on one, and +4 on the rest. Fighter II has a +8 on five (assuming he's a human). Meaning, except for the one skill of fighter I, he surpasses fighter I in four physical skills, because he's brainier? Can organize his time better so he can do more exercises? Sure.
Nah, make Intelligence something more like intelligence, because skills are currently a hodgepodge of mental and physical training.
Cheers, LT.
Uh, why do you not have chr for Paladin? the Smites were all chr based and I'm fairly sure it's their primary stat. And the blog post which said Warlords gained things from int said Fighters really didn't. Also, since the Wizard wis thing was a feat, it's entirely possible that they aren't otherwise wisdoms based.RyukenAngel said:This is what I find likely. And by dump stat, I mean that powers and skills do not generally use them.
Classes with INT dump stat (Y/N, "?" meaning not really sure) [Top 3 Skills, "?" meaning not sure at all]
Fighter (N?) [Str, Con, Int?]
Warlord (N) [Con, Cha, Int] (Confirmed in a blog somewhere)
Rogue (Y) [Dex, Str, Cha]
Ranger (Y) [Dex, Str, Wis]
Paladin (Y) [Str, Con, Wis]
Cleric (Y?) [Con, Wis, Cha]
Warlock (N) [Cha, Dex, Int]
Wizard (N) [Int, Wis, ?]
So generally, yes, it would be. But on the bright side, Constitution is now able to be a dump stat without totally screwing over a character, generaly speaking. If you think about it, any non- mentioned ability should be a viable dump stat, but obviously they all have consiquences; what is a rogue who cannot analyze a trap or figure out a puzzle?
Non-combat challenges, baby, will bring a dumb rogue down.