Cedric
First Post
I voted:
I think it's ok to use in some circumstances, such as a game that has gotten too item dependent.
That's the choice that most closely matches my feelings on the subject. However, I do not think the game becoming too item dependent is a valid reason for the GM to drop Disjunctions. That's punishing the players for the GMs mistake and I would never do it.
Now...if the players have quested long and hard to craft some item that destroys liches almost instantly, then they take this item and head off after a famous lich. If the Liche's spies have returned news of this rumor back to him, you better believe he's going to pull out all the stops against the PCs, including dropping a Disjunction on them.
Once they were high enough level, I had a group where the Wizard kept Disjunction memorized 24/7 just to use it as a counterspell against Disjunction.
I think it's ok to use in some circumstances, such as a game that has gotten too item dependent.
That's the choice that most closely matches my feelings on the subject. However, I do not think the game becoming too item dependent is a valid reason for the GM to drop Disjunctions. That's punishing the players for the GMs mistake and I would never do it.
Now...if the players have quested long and hard to craft some item that destroys liches almost instantly, then they take this item and head off after a famous lich. If the Liche's spies have returned news of this rumor back to him, you better believe he's going to pull out all the stops against the PCs, including dropping a Disjunction on them.
Once they were high enough level, I had a group where the Wizard kept Disjunction memorized 24/7 just to use it as a counterspell against Disjunction.