rushlight
Roll for Initiative!
I have to say that for a new campaign, starting at 1st level (or even pre-1st, as I did my current campaign) is much more fun.
First, it allows you to use monsters in ways that you normally couldn't. Things like regular animals, or a single kobold or goblin. Those really low CRs like 1/4 and 1/2 become really fun at 1st level. It's a side of the game people rarely experience.
Second, it allows the growth of an interesting personality. IMC, the players left their hometown at 1st level with the objective of returning an item they found (on the body of man from a caravan that had been attacked) to the Big City. They were persued the whole way by werewovles and a Death Knight, LoTR style, from the moment they left the town. The knolwedge that they only had 4 to 10 HPs to lose made those encounters very interesting, and very fun. Sure, I could have done something similar and started the players at 3rd level or whatever. But the end result was the same, and it was much more fun for the players to know that they started at the very bottom, and earned every point of XP. Those characters travelled by day only from that point to about 7th level... It was very cool.
First, it allows you to use monsters in ways that you normally couldn't. Things like regular animals, or a single kobold or goblin. Those really low CRs like 1/4 and 1/2 become really fun at 1st level. It's a side of the game people rarely experience.
Second, it allows the growth of an interesting personality. IMC, the players left their hometown at 1st level with the objective of returning an item they found (on the body of man from a caravan that had been attacked) to the Big City. They were persued the whole way by werewovles and a Death Knight, LoTR style, from the moment they left the town. The knolwedge that they only had 4 to 10 HPs to lose made those encounters very interesting, and very fun. Sure, I could have done something similar and started the players at 3rd level or whatever. But the end result was the same, and it was much more fun for the players to know that they started at the very bottom, and earned every point of XP. Those characters travelled by day only from that point to about 7th level... It was very cool.