Saeviomagy
Adventurer
Ourph said:Yes I was referring to 3.0. I was not aware they changed the XP procedure in 3.5. IMO that seems like a mistake, as the averaging of party level for XP is one of the things that made low level PCs in a high level group playable, as the low level PC would tend to catch up with the rest of the group quickly.
How does that make the PC's playable? What does a 3rd level character in a party with a 14th level character actually DO apart from die to the first area of effect spell to go off?
JDJarvis said:None of the PCs in my campaign is useless everyone gets a chance to shine.
sure a 3rd level character can't hope to always defeat a threat that requires the might of a 12th level character but while the 12th level character is battling the previously mentioned giants mounted on dragons the less experienced fellows are making an end run for the scenarios objective or dealing with troublesome goblin skirmishers.
What stopped the 12th level character from killing all the goblins in a single action?
What stops the dragons from breathing, instantly annihilating almost everyone but the 12th level character? What stops them from stomping the character making the end run?
Are these fights always going on at physically seperate locations or somthing? Are you in effect running two seperate games?
High level characters that appear to join the party are:
a) survivors of parties that got wiped out.
b) individuals who've been 'soloing' minor challenges for a long time and only just got into the whole saving the world schtick
c) monsters
d) not relevant to the story - the camera was on YOUR player's characters.