WalterKovacs
First Post
My current character is an (angry) invoker that is focused on thunder damage and close blasts, etc ... unfortunately that puts him in a position of having very little in the way of attacks that can selectively leave out allies. Fortunately, he does have some ally movement abilities to get them "out of the way" and will try to tell the allies to get away from him. He'll intentioally put himself into harms way, and daze himself on occaisions, to avoid "having" to hurt the party. However, in some occaisions, sacrifices must be made 
The choices were to drop an AoE, or not bother attacking at all. By dropping the AoE, it got two enemies (in fact killing an invisible bard) but, unfortunately critted the fighter. It did eliminate one of the few remaining threats, and the fighter survived to the end of the fight.
Now the argument could be "how dare you attack your own ally" ... the answer would be that had I not attacked him, that little invisible bard, that just dominated him the previous turn would have had some other trick up his sleeve.
It is something to be avoided, but eventually there are going to be situations where not dropping the AoE on the party is just a bad option. And, at the very least, the invoker is very willing to put himself into harms way to avoid getting the allies hit, not to mention getting the most enemies in an attack. Dropping to the bottom of a sloped pit filled with shambling mounds to get all of them in a close burst (and thus dazing myself within reach to all of them) was something that occured in the following battle. So the character is willing to risk himself as much as, if not more than, his allies at the very least.

The choices were to drop an AoE, or not bother attacking at all. By dropping the AoE, it got two enemies (in fact killing an invisible bard) but, unfortunately critted the fighter. It did eliminate one of the few remaining threats, and the fighter survived to the end of the fight.
Now the argument could be "how dare you attack your own ally" ... the answer would be that had I not attacked him, that little invisible bard, that just dominated him the previous turn would have had some other trick up his sleeve.
It is something to be avoided, but eventually there are going to be situations where not dropping the AoE on the party is just a bad option. And, at the very least, the invoker is very willing to put himself into harms way to avoid getting the allies hit, not to mention getting the most enemies in an attack. Dropping to the bottom of a sloped pit filled with shambling mounds to get all of them in a close burst (and thus dazing myself within reach to all of them) was something that occured in the following battle. So the character is willing to risk himself as much as, if not more than, his allies at the very least.