Is it ever a good idea to hit the party?

My current character is an (angry) invoker that is focused on thunder damage and close blasts, etc ... unfortunately that puts him in a position of having very little in the way of attacks that can selectively leave out allies. Fortunately, he does have some ally movement abilities to get them "out of the way" and will try to tell the allies to get away from him. He'll intentioally put himself into harms way, and daze himself on occaisions, to avoid "having" to hurt the party. However, in some occaisions, sacrifices must be made ;)

The choices were to drop an AoE, or not bother attacking at all. By dropping the AoE, it got two enemies (in fact killing an invisible bard) but, unfortunately critted the fighter. It did eliminate one of the few remaining threats, and the fighter survived to the end of the fight.

Now the argument could be "how dare you attack your own ally" ... the answer would be that had I not attacked him, that little invisible bard, that just dominated him the previous turn would have had some other trick up his sleeve.

It is something to be avoided, but eventually there are going to be situations where not dropping the AoE on the party is just a bad option. And, at the very least, the invoker is very willing to put himself into harms way to avoid getting the allies hit, not to mention getting the most enemies in an attack. Dropping to the bottom of a sloped pit filled with shambling mounds to get all of them in a close burst (and thus dazing myself within reach to all of them) was something that occured in the following battle. So the character is willing to risk himself as much as, if not more than, his allies at the very least.
 

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Heh, in the last game I played, I regularly targeted my AoE spells on the Goliath Warden. His stats were solid, and he could pull enemies in close to him. Occasionally I'd hit and damage him, but it became our strategy.

In last night's game, the dragonborn sorcerer launched fire at a number of minions and also attacked the party wizard. He escaped being damaged, but was in a safe spot had he been injured.

I think it's ok so long as there's a reason; i.e. just doing so because you want to use X attack is kinda rude. However, if the reward outweighs the risk, that's a chance the party should take.
 

A wizard dropping an acid fog on a magical cloud of darkness with 2 players dieing in it is not cool. (both players died forever cause of it...)

A sorcerer dropping doom on a group of foes surrounding the str/dex fighter with a shield? Often good.
 

i am surprised by the response of some of the first posters who suggest that friendly fire is okay if you talk about it and agree to it ooc first. i agree with the more recent posters who are saying that what matters is ic.
Well in character, if I was being swarmed by flesh-eating plague beetles, I would be happy for someone to throw a fireball in. Extreme example, but clearly friendly fire is not the worst thing that can happen.

And while the characters don't know their HP, they do know their experiences. If a warrior has been blasted with fire by dragons, and demons, and enemy mages, they could certainly know that they've got a good chance to survive it. A better chance than if they remain surrounded by these cultists with the poisoned daggers.

Asking the player beforehand is a good idea, and gratuitous friendly fire is a bad idea, but blasting your teammates to potentially save them is often better than doing nothing while they get swarmed and eaten.
 

Insufferably stupid and made far worse with 4e very closed ended critical damage system. Try this crap in 1E and 2E and all your gear might be rolling saves vs magical fire. Even 3E had some checks and balances against this since if the victim of friendly fire rolled a "1", they had a chance of a magic items getting broken.
 

We use this tactic pretty regularly - usually prefaced wit someone yelling "broken arrow" or "this might hurt a little". I don't see it as metagaming - the characters know what they can survive (usually because they've already had to survive it when directed at them by the BBEG) - and its no worse than allowing your character to be benignly transposed into the thick of things when the BBEGs get the jump on your squishy mage. Its just another method of inflicting harm on oneself in order to succeed at whatever task is at hand.
 




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