thullgrim said:I think I like Khaalis solution but do you limit the size weapon you allow this feat to apply to? Thullgrim
Khaalis said:Even if you could grapple and attack with the dagger in the same round, no you wouldnt be using iteration with the dagger because you would only be getting a partial action with the dagger not a full attack.
Wonko the Sane said:Sean K Reynold's rant on this very subject
Very cogent arguments as to why the concept of weapon speeds is not one that belongs in the game.
Frostmarrow said:I'm officially impressed, Thought Bubble, but no - it didn't help.
Right, so I've been thinking about the iterative attacks. -What Everquest refers to as Weapon Delay. First we must pretend to agree on a couple of points:
* The greatsword is the best weapon there is. All characters who can should use greatsword to the exclusion of all else.
* A PC fighter should be a master of the greatsword at high levels.
Now if we say that the Weapon Delay is 6 for a greatsword we effectively nerf all those 20th level fighter-types with greatsword. That's not good since that would put the entire CR-system out of whack.
* Sometimes players don't go with the greatsword for flavor reasons. For this they are penalised with lower damage output.
This means that if any changes should be made it's the rest of the weapons that need to become better. Not the greatsword that needs to become worse. Ergo, greatsword has a Weapon Delay of 5. Other weapons should have lower weapon delays than that.
This won't unbalance things in the same way, as it can be argued that if the greatsword is so much better anyway, people in the world would know about this and only greatswords would be used. At least by the NPCs. Cityguards, dwarves, rogues, harlots. They would all use greatswords. So, if the rest of the weapons become a little bit better it will only bring (or more explain the) versimillitude to the choice of weapons.
Unarmed Strikes are Delay 3 I believe, so 10/7/4/1 from my previous example. It's trashing or improving your BAB as another way of showing that your weapon is slower. Works just as effectively as changing your initiative number for the same abstract reason.I really don't like the concept that it's trashing your BAB...or in some cases improving your BAB progression. What's the weapon speed of unarmed strikes? Both systems have a HUGE hole in them, tho: how do you handle monsters' attack sequences?
If you want weapon speed modifying iterative attacks, you need to re-think everything about combat...the point someone made about capping Str damage for those small, light weapons is a good example. IMO, it's not worth it.
SSquirrel said:I actually enjoy the iterative attacks table from Everquest as you can have weapons with seriously slow or fast speeds making many more or many less attacks each round...which just kinda makes sense. I don't care if you are a 20th level fighter...4 attacks in a round with a longsword seems much more possible than with a halberd.
So apparently most of you have gamers who don't give a crap about what actually goes into making an interesting character and just bow down to the damage god? Sounds that way from reading the thread. In our group we rarely have anyone choose a greatsword. Sure we'll occasionally have one getting used, but usually there's someone wielding an axe...a bow of some sort...maybe a scimitar or falchion. I made a 3E bard once who used a whip in 1 hand and a shortspear in the other. He was interesting to play and I thought he was a lot of fun.