I find it extremely interesting that WotC output for 4e D&D is decidedly backward-looking, almost retro. Take a look at some of the titles we have seen over the last couple of years or so ...
I am sure there are others I have missed or can't think of just now. I am sure you guys will be able to point these out to me.
At first glance, it does seem a bit odd to be retreading old ground when you are clearly looking to draw in a new audience. Many aspects of the 4e game are clearly intended to make the whole hobby less opaque and esoteric for starting players, even more so as we go forward with Essentials, it seems. So why seemingly pander to the old guard? I am guessing that the people at WotC will have sat down and asked themselves "What brought *us* into D&D? What were the more memorable moments/stories/encounters/products of *our* early role-playing days?" And then they will have followed that with "Can we recreate that magic for a new generation of gamers?"
I think they have done so to varying degrees of success. Some of the items listed above are fantastic (tell me you didn't do a double-take on seeing the red box for the first time and I won't believe you!) and others are a bit meh (Giants).
But what I very much *would* like to see is a continuation of this trend. In fact, take it further. There is speculation elsewhere on these boards as to what to do next for a 4e campaign world and, assuming there *is* a next for 4e campaign worlds, I for one would very much like to see Mystara get the 4e treatment. Publish a series of Gazetteers for the Known World (and beyond) and many of us will be very happy indeed.
- Revenge of the Giants
- Tomb of Horrors (both a direct 4e RPGA Reward rewrite and an expanded tale "super-adventure")
- Village of Hommlet (another RPGA Reward rewrite)
- Return to the Moathouse (an RPGA adventure from Slavicsek that took the characters back to Hommlet and in conflict with Lareth the Vile, no less)
- Dark Sun
- Ravenloft
- The "Red Box"
- Gamma World
- Deck of Many Things (from Madness at Gardmore Abbey) and, now I come to think of it, all the old artefacts
- Keep on the Borderlands
I am sure there are others I have missed or can't think of just now. I am sure you guys will be able to point these out to me.
At first glance, it does seem a bit odd to be retreading old ground when you are clearly looking to draw in a new audience. Many aspects of the 4e game are clearly intended to make the whole hobby less opaque and esoteric for starting players, even more so as we go forward with Essentials, it seems. So why seemingly pander to the old guard? I am guessing that the people at WotC will have sat down and asked themselves "What brought *us* into D&D? What were the more memorable moments/stories/encounters/products of *our* early role-playing days?" And then they will have followed that with "Can we recreate that magic for a new generation of gamers?"
I think they have done so to varying degrees of success. Some of the items listed above are fantastic (tell me you didn't do a double-take on seeing the red box for the first time and I won't believe you!) and others are a bit meh (Giants).
But what I very much *would* like to see is a continuation of this trend. In fact, take it further. There is speculation elsewhere on these boards as to what to do next for a 4e campaign world and, assuming there *is* a next for 4e campaign worlds, I for one would very much like to see Mystara get the 4e treatment. Publish a series of Gazetteers for the Known World (and beyond) and many of us will be very happy indeed.