Pathfinder 2E Is it time for a new Pathfinder Setting?

kenada

Legend
Supporter
My preference is a detailed region that presents its information in the structure of an adventure, similar to the sandbox elements of Curse of Strahd.
That’s more or less what Paizo does already with their APs. They’re set in different areas, accompanied by supplemental information and options related to the area. If you are running an AP, then you can pretend the other parts of Golarion don’t exist. It’s very uncommon for APs to take you outside of their region.

It gets messier if you aren’t because there is a lot of information out there. If one is the type of person to get overwhelmed by that and maintaining setting fiddelity, then you’re going to have problems with Golarion. You can pick an AP region and ignore the AP and the rest of the setting, but it may still be overwhelming.
 

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Aldarc

Legend
For me, I don't like it primarily because it's too big. I can't keep it all straight, and if I ever tried to run it, it wouldn't feel like "my world." I'd have to constantly reference books and wikis during the game for any questions that came up. (Note this is true for virtually all published campaign worlds, so I don't want to pick on Paizo.)
My preference is a detailed region that presents its information in the structure of an adventure, similar to the sandbox elements of Curse of Strahd.
Sure, but I think that you can more than do that in Golarion. The setting book of Golarion released for PF2 breaks up the world into regions. I would probably use the "Saga Lands" (see fan map), particularly the southern portions, which were the focus of the early adventures. That's probably the most sandbox heavy region. There is more than enough information on this region out there.
 



Retreater

Legend
It gets messier if you aren’t because there is a lot of information out there. If one is the type of person to get overwhelmed by that and maintaining setting fiddelity, then you’re going to have problems with Golarion. You can pick an AP region and ignore the AP and the rest of the setting, but it may still be overwhelming.
I am easily overwhelmed, apparently. I am only slightly familiar with Paizo as someone who jettisoned PF1 a few years ago and never really got into their novels, lore, etc.
Just the background history of the second volume of the Age of Ashes AP, and I was completely lost. I couldn't even tell the party why they were doing the mission and couldn't understand enough of what was going on to reasonably explain the villain groups, the locations they were based in, or anything else.
Age of Ashes could've been an anomaly with teleportation gates linking various places with an especially ancient plot, but I tell you, I lost all interest in the story after the party rescued the goblins midway in the first volume. That was the only part that seemed to have any connection to the characters, their town, or anything based in the "here and now."
 

kenada

Legend
Supporter
I am easily overwhelmed, apparently. I am only slightly familiar with Paizo as someone who jettisoned PF1 a few years ago and never really got into their novels, lore, etc.
Just the background history of the second volume of the Age of Ashes AP, and I was completely lost. I couldn't even tell the party why they were doing the mission and couldn't understand enough of what was going on to reasonably explain the villain groups, the locations they were based in, or anything else.
Age of Ashes could've been an anomaly with teleportation gates linking various places with an especially ancient plot, but I tell you, I lost all interest in the story after the party rescued the goblins midway in the first volume. That was the only part that seemed to have any connection to the characters, their town, or anything based in the "here and now."
It’s hard for me to say whether that’s a failing of the AP or not, though it sounds like it. My first AP was Council of Thieves, which I ran (only the first volume) with little knowledge of the setting. I thought it gave me what I needed. My first (and only) completed AP was Kingmaker, which I ran next. However, that was also when I started getting into the setting. I’m sure that colors my impression of the accessibility of APs I ran after that (Rise of the Runelords, Shattered Star).

The only story I ran for 5e was Hoard of the Dragon Queen. I haven’t run Curse of Strahd. Can you help me understand of CoS is different? There’s a ton of existing Ravenloft stuff, so I’d think that could also be overwhelming. Is it because D&D typically separates setting material by edition, and there wasn’t (yet) anything else published for 5e?
 

Retreater

Legend
The only story I ran for 5e was Hoard of the Dragon Queen. I haven’t run Curse of Strahd. Can you help me understand of CoS is different? There’s a ton of existing Ravenloft stuff, so I’d think that could also be overwhelming. Is it because D&D typically separates setting material by edition, and there wasn’t (yet) anything else published for 5e?
Certainly.
The entire story of Curse of Strahd unfolds in a region that can be crossed on foot in about two days. HotDQ has weeks of caravan work going from place-to-place without much detail, but the DM needs to supply that information if you're going to bring it to life.
The history of Barovia (in curse of Strahd) begins and ends with the motivations of a dynamic villain. There aren't lots of shadowy motivations. The history is like maybe a couple generations, and most all of it (as presented in the adventure) actually shapes the lives of the citizens and the characters.
There are three towns and a few smaller encampments, allowing for each to feel flavorful and unique. Because there isn't a lot of distance, there are connections between the towns and other adventure sites, which makes the entire setting come to life in an immersive experience that hooks the players. This is usually lost in adventures with a grander scale. In a city like Waterdeep, my players didn't care at all. I could've burned the city with a red dragon. But helping a guy in a small encampment in Curse of Strahd look for his missing sister - and they were willing to go into the depths of hell (aka Castle Ravenloft) with that guy.
 

darjr

I crit!
Ya know.... I’d love a big setting book about other planets in the verse. I know they’ve done some of this? But I’d love a weird planet campaign that isn’t “sci-fi”
 

masshysteria

Explorer
Golarion is composed of many different areas representing a multitude of different campaign settings. Want that Techno/Fantasy campaign setting...they have it. Want that Pirate Campaign Setting...they have it. Want that Asian Themed setting...they actually have one of those as well.
This is a bit of a double edge sword. Sure, you can find anything in Golarion, but then you also have everything in Golarion. So now you have to start deciding what's in and what's out. This isn't so bad if you play the APs as they kind of do that for you.

Golarion is cool, but I think there's room for something different; an Eberron to Golarion's Forgotten Realms. Maybe that's what StarFinder is supposed to be, but it still has Golarion ties and the rules didn't really do it for me.

I was really hoping we'd see some 3PP jump on the launch of PF2 to launch alternate settings. But it really hasn't happened.
 
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Green Onceler

Explorer
I do not think a new setting from Paizo would be particularly helpful. It would not encourage me to make the move to the new edition. They need to get their mojo back with their AP design most importantly. If new campaigns of similar quality to, for example, Curse of the Crimson Throne were coming out for PF2, I'd find it much harder to ignore. All the second edition APs have left me entirely indifferent to date.
 

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