The_Gunslinger658
First Post
Late to this one, but your DM sounds like a control freak who probably says NO alot. I personally have no problems with either luck or alert feats. So the character gets three rolls possibly, but if this is an encounter rich environment, than those luck points will run out. Its the DM's job to see to that endeavor lol.
As for alert, well, its great for getting the drop on an encounter early on, but as you progress in levels, you will find that a capable DM will have encounters with NPC's with possibly the Alert feat too.
A great DM says yes you can and will play to lose, a DM who says NO alot and plays to win is a




dm and should go back to DM'ing 101 to relearn his craft.
Scott
As for alert, well, its great for getting the drop on an encounter early on, but as you progress in levels, you will find that a capable DM will have encounters with NPC's with possibly the Alert feat too.
A great DM says yes you can and will play to lose, a DM who says NO alot and plays to win is a






Scott
I recently joined a beginning 5e campaign where I am playing a human charisma rogue(charlatan background.) I was unable to take the "lucky" feat since the DM deemed it broken, so I took "Alert."
We are all now third level and I have been informed by the DM that I can no longer use the Alert feat. He feels, now, that this feat is broken as well because I can't be surprised, and that I have had crazy high initiative rolls due to the +5 added to initiative rolls, and he finds it hard to come up with a reason to explain why I'm not surprised, so he pulled it from my character.
For those DM's out there, is this fair? As a player do I try to fight it, or just suck it up and take the nerf? I'm assuming I get to pick another feat to replace it, any suggestions?
I'd love to hear your comments!