Is OSRIC the new in print "defacto" D&D?

I only mention OSRIC because its in print at lulu, is already widely distributed and its 1E.

It is distributed. I think the characterization of "widely" is debatable, though. I haven't ever seen a hard copy of OSRIC in a book store or game shop, nor have I seen it for sale in that format through any online outlet other than Lulu. Until it's commonly available in hard copy format at game stores, book shops, and online retailers the world over, I don't think it's actually "widely" distributed.
 

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By widely I mean its free PDF (OSRIC 1 has been out now for years, combined with OSRIC 2 its gotta be on ALOT of hard drives. How many have looked at it? Anyones guess.) Yep, the book isn't in book stores just Lulu. Lets hope that changes.
 

We're dealing with a business in which a mass-market "gateway" product has not been available since whenever the supply of Mentzer BECMI boxed sets dried up.

OSRIC is so far strictly in the hands of hobbyists, which is just where D&D started. Gary did not quit being a cobbler upon its publication, because he had a family to feed.

It took a while to build up to Basic Sets at Toys R Us and Sears -- and WotC, with all its resources, has yet to return to that saturation. What are we to expect of fans working not on a basis of profit but on one effectively of charity?

Time shall tell what becomes of this renaissance, but let us not draw invidious comparisons.
 

Ariosto: In another thread here, I seem to remember that you mentioned Labyrinth Lord being sold in Barnes & Noble. Is that right?

If so, that strikes me as pretty impressive. And, I'd be wondering why that one, and (AFAIK) not others.

edit --- I just checked there. Yep, it's for sale.
 
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I got my 1E PHB at a local stationery and housewares shop of long repute, finding it next to the crystal and porcelain. I picked my (dearly missed) RuneQuest hardbound from the shelf of a franchise of a huge national bookstore chain.
 

There is perhaps a natural cycle here. When TSR launched, Avalon Hill and SPI were already slipping into dependence on an established, "hardcore" market. SPI in particular did a lot of market research (otherwise really unprecedented before WotC) -- but it was self-selected by/for Strategy & Tactics subscribers.

The "old-school renaissance" has no such sure stable of cows to milk. It depends on outreach. Moreover, it has no expectation of meeting -- much less of exceeding -- a competitive return on investment.

Neither, in financial terms, had the purveyors of "pirate" D&D texts who helped spread the game by word of mouth while TSR was unable to meet demand.

An old order gets flabby and a new, leaner and more creative, one steps in to fill the niche. This is an old story. What is interesting is that in this case, today's "young Turks" are identified with yesterday's "old Turks".
 

But who would have thought that it would be not Apple or IBM, or even Microsoft, that captured so much of the Internet server market -- but rather a restatement by hobbyists of clunky old Unix?
 

OSRIC is so far strictly in the hands of hobbyists, which is just where D&D started. Gary did not quit being a cobbler upon its publication, because he had a family to feed.

I think there are a few key differences.

First, remember Gary was an insurance agent. He became a cobbler to make ends meet for his family because he was investing his life and time into the game. By taking that act, Gary crossed over from a hobbyist to an entrepreneur. He DID quit his job.

People today forget the fact that TSR got as big as it did because of the investments of time, capital, and sweat. The fans alone did not grow D&D. They are a big part of it, but as they grew in size TSR had the capacity to find more ways to distribute the game to the masses--getting bookstore deals, finding better artists and production values and they got more money, etc. Gary (and some of the other early writers) also had a sort of charismatic thing going in his writing that affected fans. And it also hit a cultural zeitgeist that has yet to be repeated.

I don't believe the old school gaming movement, while being significant, is going to be very big. Even if it follows open source philosophy, it's already fractured. Technically, there are already half a dozen clones or variants of the core D&D/AD&D base. And the business factor is a big key to growing things--most of the arguments to put OSRIC in bookstores feel more like "religious advocacy" perspectives.

Right now I think the old school movement is rising because of two things--gamers who were teens or pre-teens during the rise of D&D reaching middle age, and the fact that WoTC really went a too radical with their new version of D&D. (I'm really surprised WoTC hasn't decided to go after this market--although whether they are qualified to do so is another question, a lot of the staff old-schoolers trust have scattered to the four winds).
 
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Right now I think the old school movement is rising because of two things--gamers who were teens or pre-teens during the rise of D&D reaching middle age, and the fact that WoTC really went a too radical with their new version of D&D.

This really describes me.. I left 2E (and gaming) when I went to school and during the early years of my career. Now that things have settled down a bit, I'm getting back in... But the new edition doesn't really feel the same to me, so I'm turning back to older editions of my youth. Part of it is that I like the pulpy, 70s feel over the slick high fantasy feel, part of it is nostalgia and love for the rules (warts and all) that gave me the great memories.

The new rules and feel aren't necessarily bad - they just don't suit my needs.
 

Thanks for the reminders, JohnRTroy!

I certainly do not mean to suggest that fan effort is likely to have results on par with a well capitalized one! I tried to suggest just the opposite, arguing against what seem to me invidious comparisons, but I think I got a bit muddled.

At this point, I don't see OSRIC as very much distinct from AD&D. That for some people it is taking the place of the old books has been recognized. My guess (which is just that) is that so far the "default" status of AD&D/OSRIC -- which I am identifying with each other -- remains primarily in the same demographic as before.

I doubt very much that it is likely in the next few years to attract a number of players at all comparable to 3E or 4E. What might happen in the long term seems vain speculation.
 

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