Could part of the issue with raises in 3E be the level progression / scaling question? 3E seems like a radical departure from traditional D&D on this point: it's very hard for characters with a great level disparity to adventure together. This wasn't quite the case before. For one thing, DCs for saves go up with the level of spell and caster's ability in 3E, whereas traditionally they're static. For example, in Classic an 8th level Halfling doesn't sound that tough (and he's maxed out at that level)... until he makes his save on a 2. That's when Mr. Evil Wizard is going to get a worried look on his face. In 3E however the balance among party members and encounters is more delicate. Traditionally you could have a 6th level character hanging out with 11th level characters and it wouldn't be that problematic (not necessarily easy, but not unworkable). In 3E the 6th level guy probably can't even hit the monsters that the 11th levels are fighting.
All of which probably makes it tougher for the DM to be able to say: "Now that Yordak is dead, decide what kind of Level 1 guy you're going to roll up."
All of which probably makes it tougher for the DM to be able to say: "Now that Yordak is dead, decide what kind of Level 1 guy you're going to roll up."