Kamikaze Midget said:I would say that the availability of resurrection magic should rise with the likelihood of death. Kind of like the power of healing magic rises along with the damage monsters can do, and the power of destructive magic rises along with their hit points.
Quasqueton said:I wonder: Those who want coming back from the dead to be rare/extremely difficult -- is character death equally rare? Is this because your Players are especially good at staying alive, very lucky, or does the DM "cheat" either by fudging directly or by giving the PCs some kind of "get out of death" gimmick (luck/action points)?
I can't imagine a game being fun if death is as common as the "default" D&D game, but raising as rarer/more difficult than the "default" D&D game.
In my experience, character death is not rare (peg it at "uncommon", so I like to have ways back from death to be available.
Quasqueton
Yes, but for this campaign, I want it that way.Emirikol said:Is RAISE DEAD (etc.) too readily available in most D&D campaigns?
Quasqueton said:I wonder: Those who want coming back from the dead to be rare/extremely difficult -- is character death equally rare? Is this because your Players are especially good at staying alive, very lucky, or does the DM "cheat" either by fudging directly or by giving the PCs some kind of "get out of death" gimmick (luck/action points)?
I can't imagine a game being fun if death is as common as the "default" D&D game, but raising as rarer/more difficult than the "default" D&D game.
In my experience, character death is not rare (peg it at "uncommon", so I like to have ways back from death to be available.
Quasqueton
Nyeshet said:it really depends on the DM. As I recall, Raise Dead is supposed to require a what? 5000 gp diamond?