Storyteller01
First Post
Hussar said:See, this is something I don't understand. "A speed bump"? 5k gp is nothing to sniff at for a very large chunk of levels. Plus, the level loss bloody well hurts. Never mind that finding a 9th level cleric who is willing to cast this for you should be a fairly decent method for grounding a group in the setting as well. You should need, at the very least, a large town where you might (1 in 6 according to the DMG) find a single 9th level cleric. In a city, it gets a bit easier, but, again, in a small city, you have a 50/50 chance (roughly) of having a single 9th level cleric. Note, finding a cleric that can cast 9th level spells requires a metropolis, and even then, you're not looking at great chances.
Easy? Not really. Not if the DM is actually paying any attention to where the PC's are within his campaign world.
Depends on your POV. Far as I'm concerned (and this is jmo), death shouldn't be a 'lose 5,000 exp and a level; start again'. The whole point of heros being heros is they risk and beat the odds. Buying a raise dead or supporting a cleric means no real risk, especially for those games that hand wave material components or don't follow DMG standards (ie most of them). This is why our party rolls AC instead of using a static number. Adds to the suspense, since nothing is guaranteed.
I'm not playing a video game where I can go buy a pheonix down at the right city. Not the story I want to be involved in, at least not with pen and paper.
EDIT: alright, the above statement MAY have been inappropriate...

My players know ahead of time what to expect, and it's worked out well.
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