interwyrm said:It's always seemed to me that stealing PCs toys is fair game. Just don't do it so often that it gets annoying - just like you don't have your players face the same encounters every tmie. It would get boring.
I agree with you, and I went a lot further the path : I turned it anto an adventure hook. I once ran a waterdhavian adventure where the PCs pissed off a big gun mage mightily, but failed to discover who it was.
So for the next session, after the PCS had fnished the main adventure, I made them have a few rolls, and "sorry guys, items X and Y of your loot have disappeared". A few nonconsequential items at first.
They rolled eyes but did nothing. I expected them to try to follow the culprit, but they did not. So I increased the stakes in the next sessions. Oooh, your mighty watzatwas is gone too... It took something like 5 sessions to rouse them and get them to start consider the threat seriously.
Finally, they managed to tail the team of monsters responsible for the thefts directly into the wizards tower ... and then they chickened out when they learned who their foe was. So they never recovered their loot, but they were a lot more cautious the next times around, and took precautions that foiled the thief team.