0-hr
Starship Cartographer
I'm a 3.5 guy thinking about the 4.0 move and have a question about the "short adventuring day" problem. I figure that now people have had a chance to play to the mid levels, they can give some solid input on the issue.
For example at level 9 or so, does having only 3 dailies make you want to rest sooner, or does also having a few 'enounter' and a couple 'at will' powers make you want to continue longer? Or maybe it is the healing surges (or something else alltogether) that drives when the group want to camp?
Compared to 3.5, does your group adventure longer before calling it a day?
This is one of those things that really bugs me in 3.5 and that I was hoping would be cured in 4.0, then I saw that it was still full of dailies. As an aside, I also play Star Wars Saga and really like they way that game handles powers (and most things).
For example at level 9 or so, does having only 3 dailies make you want to rest sooner, or does also having a few 'enounter' and a couple 'at will' powers make you want to continue longer? Or maybe it is the healing surges (or something else alltogether) that drives when the group want to camp?
Compared to 3.5, does your group adventure longer before calling it a day?
This is one of those things that really bugs me in 3.5 and that I was hoping would be cured in 4.0, then I saw that it was still full of dailies. As an aside, I also play Star Wars Saga and really like they way that game handles powers (and most things).