Is the D&D fanbase too divided?

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Mallus said:
Pardon me, I must have been napping when D&D became some kind of Utopian social movement.

I though it was about elf-y power fantasies, Dorito consumption, and dice...

All of which occur within a social environment. You seem to have forgotten a hard fact: D&D is a SOCIAL GAME not a Dorito eating contest or a game of craps.

~~~
 

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LordofIllusions said:
Eberron mimics Exalted.

While I don't agree with the statement my real question is this is: so?


LordofIllusions said:
Also, the powerful thing about Ravenloft was the gothic horror element

Yeah. It was. I love that setting and would love to see more of it.


LordofIllusions said:
and deep immersion roleplaying.

And here is where you lose me. What made Ravenloft so different in this aspect? Why can't we have Deep Imersion in any other settings? How close to Ravenloft do we have to be to have the Deep Imersion?

LordofIllusions said:
The characters within the setting were almost life-like when you read about them and it is easier to interact with another lifelike character than a bland drop and play NPC.

Then I want to congratulate your Ravenloft DM (or you - if you were the Ravenloft DM) on having a spectacular Ravenloft game because this is a DM issue as opposed to a setting issue.

Why can't these same conversations with NPCs happen in Greyhawk or Birthright or Forgotten Realms or Eberron or Exalted? Why can't we have the same Deep Imersion that we have when being hunted by a vampire when we are having fights with near-god-like powers?

Why can't we have the exact same coversations this weekend in 3.X that we did ten years ago in 2e?

The deepness of the immersion of the roleplaying has absolutely nothing to do with the books or the setting or the rules. It has nothing to do with skills or feats or filling in little dots. It has absolutely nothing to with what is on the character sheet or even if there is a character sheet as all. It has everything to do with a bunch of people getting along with their DM or GM or Storyteller or what-have-you and having an absolute blast. If the person who set up the game knows what they are doing and the other players are playing the same style as the person behind the screen - then there will deep immersion roleplaying. That is all that is required.

If no one wants deep imersion roleplaying - then who cares? If the above is true they will have a blast. That is all that matters.
 


LordofIllusions said:
All one need do is take a trip to flamer central(i.e. The Wizards of the Coast boards) to see how divided D&D has become. One would think that with all of the new books and options available in the game that it would improve the game, but it has not.

First of all, it's almost impossible to get a sense of the state of D&D by a trip to the WoTC boards. I'm back to the point where I can tollerate that board for at least two minues without clicking the [X] box in sheer terror and anger.

But to the topic, as Yogi would say, "it's deja vu all over again." I remember the same problem back in 1E with all the rule suppleents Dragon used to put out. Then there was that time in 2E when you had the complete books followed by the player options books. Players and DMs demand MORE RULES. It's like a sugar rush. When you get sick you go on a rules diet. This is often called "A new edition."

This is no fault of WoTC alone, as I pointed out it was happening since the beginning. Yea verilly unto the original D&D times. Half the people cry "no more rules" the other half cry "more rules!" Fortunately the former half can ignore the nee rules and everyone is happy. For a while.
 

LordofIllusions said:
That's a personal attack. I fail to see why you have resorted to attacking me personally.

~~~
It seems you are presenting your case in a tone that doesn't give the message you intend.
If you see that reply as a personal attack then I think you may be unaware of how your statements come across. I wouldn't consider it an attack so much as simple advice.
 

LordofIllusions said:
nothing in that is going to detract from the millions of video games available for those that don't like roleplaying.

I like roleplaying and I like video games.

I like Final Fantasy. I like Neverwinter Nights and I like Elder Scrolls. I'm playing Enchanted Arms right now and when I need a break from that I'm playing Marvel: Ultimate Alliance.

I like Feats and PrCs and new classes.

I'm also the one in our group that keeps a journal of our sessions written in character. I have the longest fleshed out backstory and most of the NPCs in the campaign were from my character (because I was the one that gave my DM the most plot hooks to play with).

If being a video game junkie or loving splat books means I should be a bad roleplayer someone forgot to inform me.

Figures... I'm always the last to know.
 


I just realized this is your typical "BadWrongFun" rant.

[Jedi Mindtrick]

This isn't the intelligent discussion you were looking for.

Nothing to see here.

Move Along.

[/Jed Mindtrick]

We now return you to your regularly scheduled ranting.
 

LordofIllusions said:
That's a personal attack. I fail to see why you have resorted to attacking me personally.
It might have something to do with the fact that you've been slinging around partially-veiled insults and proclaiming your entirely subjective position as proven fact.

Take heart, though! At least the D&D fanbase is united on one subject: You.
 

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