GreyLord
Legend
There have always been munchkins, powergamers, and rules lawyers/rules twisters, but IN MY OWN OPINION, I think 3.X brought some of these more to the fore front and into how many play the game.
I thought these people who created a character with 4 races and 7 classes were only products of fantasy found on the CharOps boards...that was until I ran into one in real life. The first player I was introduced to had something (can't recall exactly, but similar) like a Half Werewolf, half Demon, Half Minotaur, Half Vampire, Half Ghoul, Wizard/Cleric/Druid/???? (other classes i can't recall) and some strange convoluted story to try to make it all make sense. The next guy had some equally odd character who had class levels in hulking hurler or something, and by the time we were done...it seemed like a little odd game where no one was human, everyone was what typically would be classified as monsters, and yet these were supposed to be the heroes.
I also found that this was really not MY style of game. Actually...I hated it.
They didn't seem so concerned with how I roleplayed, as much as what they did in battle, and with it the supposed freedom that they had to create what they wanted...though I may question their motives of such statements.
Now, DON'T GET ME WRONG...what they did was actually excellent. It's a great way to play. They get to enjoy the game that they want, and there's NOTHING WRONG WITH THAT AT ALL!
What this brings up however, is I think there are different types of players. The two types might not actually like playing in the other's games.
This however, is not about the players there, but their perceptions.
So, I'd like to categorize (and it's actually pretty hard to categorize) the two types of players, those that like the extreme of CharOps or what some may call munchkin powergaming...and those that actually dislike that type of play preferring something more akin to taking a class and roleplaying the heck out of it without worry of whether they can max out the character by twisting such and such a rule or find some way to get such synergy out of classes as to make the unstoppable PunPun.
Stop for a second as I talk about a second concept, and what this is really going to center on asking.
In all ages since gaming began there has been resolutions in regards to game balance. Many systems that are loved by others are actually quite badly balanced...aka...they can be broken by a munchkin so certain "builds" will quickly outstrip other "builds" in regards to power and ability...at least in regards to combat and killing things.
Gurps, Rolemaster, Rifts/Palladium and others have been played by many, and loved by many. Many still play the games with enthusiasm, whilst others call them broken beyond fixing and unplayable.
Why is it then that some can consider the above games balanced and enjoyable, whislt others consider them completely unbalanced and broken?
This leads me to 3.X (and I'll include Pathfinder in that mix) which many consider broken and in some instances unplayable. They consider the Fighter a weak class (though with how some munchkins go on about spellcasters, why suddenly every fighter doesn't have a sword akin to a Paladin's Holy Avenger, only that it makes a 10' Anti-Magic shell around them simply to even the odds a little bit in the Fighter's favor, at least at some levels), a monk a weak and unplayable class, and anyone who takes those classes are idiots.
Others like me feel that the DM ultimately controls balance, and in that the game of 3.X is actually pretty well balanced. I'd apply that to all older versions of D&D and AD&D. All these games were balanced with the adage of simply playing the game for fun.
These two groups do NOT see eye to eye. I do not think either way is the wrong way to play OR to see a game. For some 3.X or Pathfinder IS BROKEN, for others it is not. It is the playstyle.
However, when trying to figure out what types see 3.X as broken and those who do not see it as broken, it gets to be harder to actually categorize those people.
I'd some are the munchkin/powergaming/rules twisting/charops types...that for simplicity from here out I'll just name as the CharOps. Others have played with such people and become disillusioned with the game and consider it broken.
On the otherhand you have those that are also CharOps (but I find these a LOT less, actually don't recall meeting one in real life that didn't consider 3.X or Pathfinder somewhat broken as far as class powerlevels) that may consider it a non-broken game. Others that are not CharOps do NOT find it broken at all.
So, for purposes of the Poll, if you are not CharOps that doesn't mean you don't powergame a little (I think everyone tries to optimize their character to a degree in some area...just not to the degree a CharOp does...It's hard to explain, the best I could put it would be it's all in the attitude and how they approach the game), and it doesn't mean you don't like to memorize or use the rules...it means that you aren't of the mindset that the above munchkin/powergamer/rules twister/CharOp type is. If you are one I feel you'd probably know, and if you aren't one...you'd also know.
With the caveat that if you ever threw a fit and refused to play because a DM rule 0'd that you couldn't use a non-core book such as Savage Species, DungeonScape...or for you old Schoolers in 1e, Unearthed Arcana...or other non-core book...even if you don't feel that you are a CharOp...refusing to play simply due to not being allowed to use a non-essential book could mean that you fall into that realm.
Anyways onto the poll...basically somewhat of your own opinion of where you stand here...seeing if there IS a dividing line between
CharOps (as I defined with the munchkin/powergaming/rules twisting/CharOp type),
those disillusioned (either by playing with a CharOps and feeling it broke the game, or playing with a JFF and felt they broke the game with how they played)
and those who are what I'd now call...your "Just for Fun" or JFF player which isn't as into CharOp (as explained above).
For ease we'll refer to the game as D&D 3.5 but it can also stand for whichever D20 version you feel is most balanced between 3e/3.5/Pathfinder and whether you feel the MOST BALANCED version in your eyes is broken in regards to balance or not.
I'll also have it so that you can choose multiple choices (who knows, maybe you CharOp sometimes, and other times you don't and have different views depending on what you are doing).
PS: Before any of you jump down my throat, and though I stated it above, let me be EXPLICITLY CLEAR. If you are a CharOp, a Disillusioned, or a JFF...NONE OF THESE ARE BAD in ANY WAY. They are simply DIFFERENT WAYS of playing the game of D&D. They can all be fun ways to play the game and exceptionally fun in their own way. Do not take any of my post as critisizing how you play...you and I may play differently, but I respect that you have your method of play. It is just as valid and respectable as my method or any OTHER METHOD of playing the game.
I thought these people who created a character with 4 races and 7 classes were only products of fantasy found on the CharOps boards...that was until I ran into one in real life. The first player I was introduced to had something (can't recall exactly, but similar) like a Half Werewolf, half Demon, Half Minotaur, Half Vampire, Half Ghoul, Wizard/Cleric/Druid/???? (other classes i can't recall) and some strange convoluted story to try to make it all make sense. The next guy had some equally odd character who had class levels in hulking hurler or something, and by the time we were done...it seemed like a little odd game where no one was human, everyone was what typically would be classified as monsters, and yet these were supposed to be the heroes.
I also found that this was really not MY style of game. Actually...I hated it.
They didn't seem so concerned with how I roleplayed, as much as what they did in battle, and with it the supposed freedom that they had to create what they wanted...though I may question their motives of such statements.
Now, DON'T GET ME WRONG...what they did was actually excellent. It's a great way to play. They get to enjoy the game that they want, and there's NOTHING WRONG WITH THAT AT ALL!
What this brings up however, is I think there are different types of players. The two types might not actually like playing in the other's games.
This however, is not about the players there, but their perceptions.
So, I'd like to categorize (and it's actually pretty hard to categorize) the two types of players, those that like the extreme of CharOps or what some may call munchkin powergaming...and those that actually dislike that type of play preferring something more akin to taking a class and roleplaying the heck out of it without worry of whether they can max out the character by twisting such and such a rule or find some way to get such synergy out of classes as to make the unstoppable PunPun.
Stop for a second as I talk about a second concept, and what this is really going to center on asking.
In all ages since gaming began there has been resolutions in regards to game balance. Many systems that are loved by others are actually quite badly balanced...aka...they can be broken by a munchkin so certain "builds" will quickly outstrip other "builds" in regards to power and ability...at least in regards to combat and killing things.
Gurps, Rolemaster, Rifts/Palladium and others have been played by many, and loved by many. Many still play the games with enthusiasm, whilst others call them broken beyond fixing and unplayable.
Why is it then that some can consider the above games balanced and enjoyable, whislt others consider them completely unbalanced and broken?
This leads me to 3.X (and I'll include Pathfinder in that mix) which many consider broken and in some instances unplayable. They consider the Fighter a weak class (though with how some munchkins go on about spellcasters, why suddenly every fighter doesn't have a sword akin to a Paladin's Holy Avenger, only that it makes a 10' Anti-Magic shell around them simply to even the odds a little bit in the Fighter's favor, at least at some levels), a monk a weak and unplayable class, and anyone who takes those classes are idiots.
Others like me feel that the DM ultimately controls balance, and in that the game of 3.X is actually pretty well balanced. I'd apply that to all older versions of D&D and AD&D. All these games were balanced with the adage of simply playing the game for fun.
These two groups do NOT see eye to eye. I do not think either way is the wrong way to play OR to see a game. For some 3.X or Pathfinder IS BROKEN, for others it is not. It is the playstyle.
However, when trying to figure out what types see 3.X as broken and those who do not see it as broken, it gets to be harder to actually categorize those people.
I'd some are the munchkin/powergaming/rules twisting/charops types...that for simplicity from here out I'll just name as the CharOps. Others have played with such people and become disillusioned with the game and consider it broken.
On the otherhand you have those that are also CharOps (but I find these a LOT less, actually don't recall meeting one in real life that didn't consider 3.X or Pathfinder somewhat broken as far as class powerlevels) that may consider it a non-broken game. Others that are not CharOps do NOT find it broken at all.
So, for purposes of the Poll, if you are not CharOps that doesn't mean you don't powergame a little (I think everyone tries to optimize their character to a degree in some area...just not to the degree a CharOp does...It's hard to explain, the best I could put it would be it's all in the attitude and how they approach the game), and it doesn't mean you don't like to memorize or use the rules...it means that you aren't of the mindset that the above munchkin/powergamer/rules twister/CharOp type is. If you are one I feel you'd probably know, and if you aren't one...you'd also know.
With the caveat that if you ever threw a fit and refused to play because a DM rule 0'd that you couldn't use a non-core book such as Savage Species, DungeonScape...or for you old Schoolers in 1e, Unearthed Arcana...or other non-core book...even if you don't feel that you are a CharOp...refusing to play simply due to not being allowed to use a non-essential book could mean that you fall into that realm.
Anyways onto the poll...basically somewhat of your own opinion of where you stand here...seeing if there IS a dividing line between
CharOps (as I defined with the munchkin/powergaming/rules twisting/CharOp type),
those disillusioned (either by playing with a CharOps and feeling it broke the game, or playing with a JFF and felt they broke the game with how they played)
and those who are what I'd now call...your "Just for Fun" or JFF player which isn't as into CharOp (as explained above).
For ease we'll refer to the game as D&D 3.5 but it can also stand for whichever D20 version you feel is most balanced between 3e/3.5/Pathfinder and whether you feel the MOST BALANCED version in your eyes is broken in regards to balance or not.
I'll also have it so that you can choose multiple choices (who knows, maybe you CharOp sometimes, and other times you don't and have different views depending on what you are doing).
PS: Before any of you jump down my throat, and though I stated it above, let me be EXPLICITLY CLEAR. If you are a CharOp, a Disillusioned, or a JFF...NONE OF THESE ARE BAD in ANY WAY. They are simply DIFFERENT WAYS of playing the game of D&D. They can all be fun ways to play the game and exceptionally fun in their own way. Do not take any of my post as critisizing how you play...you and I may play differently, but I respect that you have your method of play. It is just as valid and respectable as my method or any OTHER METHOD of playing the game.
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