gizmo33 said:<comments that had me ROFL snipped>
You are correct sir! May you live to be a thousand years old!

gizmo33 said:<comments that had me ROFL snipped>
mearls said:Wow! That review is a blast from the past!
It was meant partially as a satire, partially as a serious question along the lines of, "Would D&D have been more popular, or even mainstream, if B2 had been better designed?"
...snip...
Interestingly enough, that review prompted Dale Donovan and John Tynes to email me (they had very different reactions), and the RPG.net admin at the time (Sandy Antunes?) asked if I wanted to do a column for the site. It sort of helped me break into the business. Ironic, isn't it?
Raven Crowking said:{Snip comment about giant skeleton in room with low ceiling}
Which room are we talking about here?
Emirikol said:What kind of armor are they wearing on the cover (BD&D listing?)
I don't wonder about that at all - I know that's all I really need.mearls said:I sometimes wonder if this barebones level of design is all that gamers really need.
No.mearls said:We talk about versimilitude (man, I'm sure I misspelled that), story, detail, and so on, but do we really need a designer to give us that?
And that's why.mearls said:In a way, the more detail that a product offers the harder it is for me to fit the story I want to tell into it. The barebones approach, like the one taken by Wilderlands of High Fantasy, makes it really easy to do what you want.
Raven Crowking said:And yet, aren't you a huge fan of WLD? Sure, they include the names of monsters and their general relationships, but frequently there is nothing in the text to indicate why a condition exists in a given room, the descriptions sometimes miss the most obvious items in the room ("god" statue of the goblin seperatists, I'm looking at you...), and less than a quarter of the place is fully detailed. Or even partially detailed.
I can jot some names in the margin and run KotB otherwise as-is. To run WLD requires a heck of a lot more work.
So, why the difference?